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Credits & Info

Uploaded
Apr 10, 2014 | 5:52 PM EDT

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Author Comments

Pinwheel is a one-directional, side-scrolling, 2d platformer, where you control a pinwheel. The levels are randomly generated, and extend infinitely in one direction. Every level offers a new and unique build, which provides for challenging and rewarding fun.

Some Press:
http://www.indiegamemag.com/student-project-pinwheel-cartwheels-to-mobile-and-pc/

Some Vid's:
https://www.youtube.com/watch?v=7D8XoBeS98E
https://www.youtube.com/watch?feature=player_embedded&v=ekxx0a3LJTg
https://www.youtube.com/watch?feature=player_embedded&v=vdgZTZGht3g

Reviews


holuxuxholuxux

Rated 0 / 5 stars 1 month ago

this is pure crap!!! the jumps are stupid, the sound are haracing (but the music is cool) there is no imagination used for this, and the save is just stupid this is the kinda of game I programmed the first time I downloaded a program to make games!!!!!



Shift627Shift627

Rated 3.5 / 5 stars June 11, 2014

Pretty fun game, however after a really great run, I made it to 35710 and immediately I got a game over screen, if this could be fixed, hat'd be nice.



thereoncewasamanthereoncewasaman

Rated 3.5 / 5 stars April 21, 2014

this is a cool game but something that needs to be added is a way to skip the "save me". Other than that, this game is awesome!



cakimenmencakimenmen

Rated 3.5 / 5 stars April 19, 2014

nice game.
but as some others said, it needs improvements.



DaggerPenDaggerPen

Rated 3 / 5 stars April 13, 2014

Good:
-Fluid movement
-Graphics are cute
-I like your music
-Mute button

Needs improvement:
-Your sound effects are much louder than your music and it gets kind of irritating.
-I would suggest a separate mute option for music and sound effects
-Though fluid, the movement feels a little "off" - possibly just a bit too sensitive?
-Gameplay is surprisingly repetitive for a randomly generated game. Needs more variation in obstacles and terrain.
-"Save Me" screen is poorly implemented - instead of having it hang in place for way too long as it does currently, you should just put it up as a prompt and either resume if "yes" is selected (if you have a gem, of course) or go to the "Game Over!" screen if "no" is selected. This avoids the long waiting period while also sidestepping any risk of cutting off someone who does want to resurrect and clicked too slowly.

All in all, you've got a good start, but you're going to need more for long-term playability.


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