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Credits & Info

Apr 10, 2014 | 5:52 PM EDT

Author Comments

Pinwheel is a one-directional, side-scrolling, 2d platformer, where you control a pinwheel. The levels are randomly generated, and extend infinitely in one direction. Every level offers a new and unique build, which provides for challenging and rewarding fun.

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Rated 3.5 / 5 stars June 11, 2014

Pretty fun game, however after a really great run, I made it to 35710 and immediately I got a game over screen, if this could be fixed, hat'd be nice.


Rated 3.5 / 5 stars April 21, 2014

this is a cool game but something that needs to be added is a way to skip the "save me". Other than that, this game is awesome!


Rated 3.5 / 5 stars April 19, 2014

nice game.
but as some others said, it needs improvements.


Rated 3 / 5 stars April 13, 2014

-Fluid movement
-Graphics are cute
-I like your music
-Mute button

Needs improvement:
-Your sound effects are much louder than your music and it gets kind of irritating.
-I would suggest a separate mute option for music and sound effects
-Though fluid, the movement feels a little "off" - possibly just a bit too sensitive?
-Gameplay is surprisingly repetitive for a randomly generated game. Needs more variation in obstacles and terrain.
-"Save Me" screen is poorly implemented - instead of having it hang in place for way too long as it does currently, you should just put it up as a prompt and either resume if "yes" is selected (if you have a gem, of course) or go to the "Game Over!" screen if "no" is selected. This avoids the long waiting period while also sidestepping any risk of cutting off someone who does want to resurrect and clicked too slowly.

All in all, you've got a good start, but you're going to need more for long-term playability.

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Rated 1.5 / 5 stars April 11, 2014

This is not a good game. It's too repetitive, there's only three different obstacles two of which always appear in the centre of their tile, the environment is monotonous and the difficulty curve is non-existent.

But here's the thing: There's definitely potential for much better game here. Add more different obstacles. Add more variable environment (maybe portions of the game are in a cave where you have to worry about the ceiling or city rooftops where falling off means losing, etc. Even just changing background would be an improvement). Tweak the random algorithm so that the obstacles grow more dense the further you go. Maybe give bonuses to the score for moving quickly or blowing up mines(maybe even make it a streak so that the more mines you manage to blow up in a row, the bigger the bonus). Make it so that you don't have to play forever to buy the things from the shop, and possibly add non-cosmetic things to the shop as well. You could even add different game modes, if you REALLY want to spend time to make the game better: As an example, a mode where you're being chased, so you have to move quickly or you'll lose.

yogert96 responds:

Thank you for the response, it was very informative.

Most of the feedback you gave was good, and was in my design plan, but due to the fact that I built this in a week during my free-time, most of the stuff in my design plan were not completed.

I am sorry that you did not like this game, and hope one day I can make a game that you do enjoy.

Patrick Pistor