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Tutee 5 Points

Beat the tutorial.

Halfway 10 Points

Reach level 6.

Killer 10 Points

Kill 50 enemies in one game.

Showdown 10 Points

Reach level X.

Winner 10 Points

Beat the game.

Big Money 25 Points

Beat the game with 100 coins or more.

Speedrun 25 Points

Beat the game in under 4 minutes.

Unassisted 25 Points

Beat the game without buying any upgrades.

No Money 50 Points

Beat the game without collecting a single coin.

Pacifist 50 Points

Beat the game without killing any enemies. (No shooting/stomping enemies)

Untouchable 50 Points

Beat the game without taking damage.

Author Comments

Controls:
WASD to move (S to go in doors)
ARROW KEYS to shoot coins (Shoot down for an extra boost in your jump)
SHIFT to zoom in and out
ENTER to suicide/restart
P or ESC to pause
M to mute

Fight your way through a series of ten randomly generated levels, blasting enemies with coins and fighting the darkness that haunts you. Every playthrough features new levels, enemies, and upgrades.

Features more than 10 distinct enemies, 15 upgrades, challenging medals, and competitive high score tables.

Play the tutorial, good luck, and have fun!

Game designed, programmed, and drawn by Colin Tincknell.
Featuring the original tunes of Erik Vegeto (http://www.erikvegeto.bandcamp.com).

Inspired by Spelunky and The Binding of Isaac. Play them if you haven't!

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Nice game here it has an interesting platformer style about it, always nice to come by a fantastic game such as this, glad to have found it, Upgrade elements help a bit there was alot to this even more then I had exppected to see and do but overall I had some fun here

~X~

really nice and solid

I better game than it appears, and is strangely re-playable, somewhat like the Binding of Issac, hoping to see future development.

Loved it, It took me about 5 times. Each time I reached the boss I came across a new issue. First attempt I didn't have enough coins. The next I didn't pay attention to the other enemies, etc. The most worth while upgrade are things to do with going up. Wall jump>double jump>high jump>no_fall..... those were the most noteworthy, the rest i never bothered to purchase. Anywhoozal, good game mate.

CTincknell responds:

Thanks!

I'm sorry, but the random generation is REALLY bad...these levels are pointless...Nice concept and it had potential....

Credits & Info

Views
54,221
Faves:
135
Votes
84
Score
4.07 / 5.00

Uploaded
Apr 2, 2014
6:24 PM EDT