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Credits & Info

Apr 2, 2014 | 8:14 AM EDT

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Author Comments

Turnagame is a puzzle-platformer which is based on the principle of gravity changes due to the rotation of the level in a clockwise direction. As a result, the combination of this feature with the interaction of a variety of different block types creates interesting gameplay situations, delivering really fresh experience to the player. In addition of passing through 25 game levels you will be faced with the challenge of unlocking 14 achievements.
Game uses exclusive original soundtrack by Omauha and supports 4 languages (English, Spanish, Russian and Ukrainian).



Rated 2.5 / 5 stars

The controls and difficulty need work. Why can you only rotate one way?

VIGUR responds:

Because it's the main feature of the game. All the puzzles on all levels are made because of that. Rotation only in one direction and consequently gravity challenges related with this are the main idea of gameplay.
I think maybe it will be interesting for you to watch this trailer, where you'll find out how the main concept looks like:


Rated 3.5 / 5 stars

Pretty cool, liked the concept. What I didn't like so much is how you used the concept in this game. I got stuck on the third level. A few ideas:

>make the player move a little more smoothly

>have the player be able to move the screen both ways

P.S. Like the music.

VIGUR responds:

Rotation only in one direction and consequently gravity challenges related with this are the main idea of gameplay. All the puzzles on all levels are balanced because of that.
And yes, the game is rather hardcore, as it's stated in tags. :) Turnagame from the scratch was targeted to an audience of complex puzzles' fans.
You can find how further levels look like in this trailer:


Rated 5 / 5 stars

Cool game! Keep it up!


Rated 3 / 5 stars

Cool, I would say I basically liked it. I like the concept. The execution seemed not quite what I would hope for though, I guess. Could be very fun, but it ends up being very, very difficult. Too difficult. I think the speed of the rotation could be slower so that the player can watch the way the level is affected - this would just make it slightly enough easier, I think - and a nice animation of the objects falling could look interesting, maybe more space-like.

Also, I imagine the possibility where it would be cool if you could rotate the other direction. (I'm not sure if it comes up in the game- I didn't get very far because of the difficulty). Or maybe some more mechanics similar to changing rotation direction... bounce-plate that moves at different angles.. etc..

Like I said though, I did like it. Thought it was decent. 3/5 stars


Rated 4 / 5 stars

Very hard. It is really easy at first, then it gets harder. Great Game!

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