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Edit: Thank you guys for the feedback. I plan on redoing the game in the near future to make it better
Run(or briskly walk), jump, and cut and paste the environment to complete your first assignment at Intelle-tech.
esc- level select screen
r- reset level
For the Stencyl jam 2014.
The project was a bit rushed, but I hope you enjoy it. If there's any interest I'll remake it into a full-er game.
If you encounter any bugs let me know... knowing me there probably are some crawling around...
*I unlocked all the levels on the level select screen from the start to compensate for a last minute save bug.
Music from the wonderful NoSoapRadio.us "clocktower"
ok i'll just run down my impressions as i play
-the jump sound effect sounds so horrible and clashes with the art style so harshly that it basically ruined the game for me right at the start
-the non smoothness of the cut/paste box when moving it around with click held down
-the ugly slide-ish animation of the character walking around
-the lack of any auditory feedback that the player has initiated a second jump is an oversight but almost a welcome one given the disgusting jump noise
forget this. not worth the time.
I found your response a bit rude, but I appreciate the feedback anyway.
I got a jump scare when that alarm clock attacked! Very well done! I'm definitely going to be playing this game until I finish it.
I enjoyed this one, got the fright of my life the first time one of the clocks went for me!
I'm glad you liked it!
I'd suggest a more clear listing (maybe capitalized string) of the game's functions in the game description. I sort of assume it's some story introduction so I skipped after the first line and jumped to the end. I was gonna say "What level selection?" before I notice you actually did mention how to access it.
I agree with squidly about the art direction, it's not that it's annoying but it just feels a bit..eh...let's just say the tiles of your choice are not complementing each other very well.
Not yet optimal, I'd say.
But other than that I appreciate the game. Music and enemy design are both very well done. The Clockroach, the Crawler and Vortex Painting are all very nightmarish in nature, excellent design! (Unlike DragonessUniverse below, I actually liked the Clockroach's sfx; each to their own, I guess.)
The last couple of stages are no longer about platforming, but more of brain teasers; either style is fun.
In some stages it seems you don't need every document to pass.
For example, Level 17.
(This is not the only stage, but the one stage I remember)
I can no longer reproduce this one but I noticed there seem to be occasions that a clip/paste would cripple you. You can no longer jump afterwards.
(I suspect it's a sort of glitch that you're actually getting stuck in a solid tile but the game still lets you move freely, just not jumping)
In stage 20, you cannot move the the lower right-most Vortex Painting. Clip/Paste will only invert its color.
Thank you for the feedback (and bug list) ytrfamli! Much appreciated and quite helpful. Also, Im glad you liked the enemy designs.
Not a bad game, and an interesting new mechanic for a platforming game. This had a nice creepy atmosphere, largely due to the music and the very sudden attacks from the enemies.
My biggest complaint is the audio. I don't mean the background music, that is fine. The problem is the noises that the office-supply monsters make. The noises they make are grating, and startle me every time without fail. The clocks are especially bad when they attack, I found that noise to be downright terrifying and unpleasant to listen to, even when the volume was low and I was expecting the sound.
Other ways you could improve the game: having a way to cancel selected cuts, making the level selection screen more organized/less visually confusing, and making it easier to avoid/deal with enemies (there was a bug where the computer could still shoot me through platforms when I trapped it, and I found the shots very difficult to dodge). It would also improve it to give it more story, at least an implied one, as I had no idea why I was in an office building and being attacked by animate office supplies. I really felt like there was a story I was missing out on while I was playing.
Overall, not a bad game, but it still has a lot of flaws. Give it more work, and you may end up with something great!
Thanks for the feedback DragonessUniverse. I actually did have a story planned, but I ran out of time for the contest.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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