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Control X/V

rated 3.34 / 5 stars
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Action - Platformer - Puzzle

Credits & Info

Mar 29, 2014 | 1:09 AM EDT

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Author Comments

Edit: Thank you guys for the feedback. I plan on redoing the game in the near future to make it better

Run(or briskly walk), jump, and cut and paste the environment to complete your first assignment at Intelle-tech.
esc- level select screen
r- reset level

For the Stencyl jam 2014.
The project was a bit rushed, but I hope you enjoy it. If there's any interest I'll remake it into a full-er game.

If you encounter any bugs let me know... knowing me there probably are some crawling around...

*I unlocked all the levels on the level select screen from the start to compensate for a last minute save bug.

Music from the wonderful "clocktower"



Rated 0 / 5 stars

ok i'll just run down my impressions as i play

-the jump sound effect sounds so horrible and clashes with the art style so harshly that it basically ruined the game for me right at the start
-the non smoothness of the cut/paste box when moving it around with click held down
-the ugly slide-ish animation of the character walking around
-the lack of any auditory feedback that the player has initiated a second jump is an oversight but almost a welcome one given the disgusting jump noise

forget this. not worth the time.

MiscEtc responds:

I found your response a bit rude, but I appreciate the feedback anyway.


Rated 3.5 / 5 stars

I got a jump scare when that alarm clock attacked! Very well done! I'm definitely going to be playing this game until I finish it.

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MiscEtc responds:

thankyou Detective!


Rated 4 / 5 stars

I enjoyed this one, got the fright of my life the first time one of the clocks went for me!

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MiscEtc responds:

I'm glad you liked it!


Rated 3 / 5 stars

I'd suggest a more clear listing (maybe capitalized string) of the game's functions in the game description. I sort of assume it's some story introduction so I skipped after the first line and jumped to the end. I was gonna say "What level selection?" before I notice you actually did mention how to access it.

I agree with squidly about the art direction, it's not that it's annoying but it just feels a's just say the tiles of your choice are not complementing each other very well.
Not yet optimal, I'd say.

But other than that I appreciate the game. Music and enemy design are both very well done. The Clockroach, the Crawler and Vortex Painting are all very nightmarish in nature, excellent design! (Unlike DragonessUniverse below, I actually liked the Clockroach's sfx; each to their own, I guess.)

The last couple of stages are no longer about platforming, but more of brain teasers; either style is fun.

Some bugs:
In some stages it seems you don't need every document to pass.
For example, Level 17.
(This is not the only stage, but the one stage I remember)

I can no longer reproduce this one but I noticed there seem to be occasions that a clip/paste would cripple you. You can no longer jump afterwards.
(I suspect it's a sort of glitch that you're actually getting stuck in a solid tile but the game still lets you move freely, just not jumping)

In stage 20, you cannot move the the lower right-most Vortex Painting. Clip/Paste will only invert its color.

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MiscEtc responds:

Thank you for the feedback (and bug list) ytrfamli! Much appreciated and quite helpful. Also, Im glad you liked the enemy designs.


Rated 2.5 / 5 stars

Not a bad game, and an interesting new mechanic for a platforming game. This had a nice creepy atmosphere, largely due to the music and the very sudden attacks from the enemies.

My biggest complaint is the audio. I don't mean the background music, that is fine. The problem is the noises that the office-supply monsters make. The noises they make are grating, and startle me every time without fail. The clocks are especially bad when they attack, I found that noise to be downright terrifying and unpleasant to listen to, even when the volume was low and I was expecting the sound.

Other ways you could improve the game: having a way to cancel selected cuts, making the level selection screen more organized/less visually confusing, and making it easier to avoid/deal with enemies (there was a bug where the computer could still shoot me through platforms when I trapped it, and I found the shots very difficult to dodge). It would also improve it to give it more story, at least an implied one, as I had no idea why I was in an office building and being attacked by animate office supplies. I really felt like there was a story I was missing out on while I was playing.

Overall, not a bad game, but it still has a lot of flaws. Give it more work, and you may end up with something great!

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MiscEtc responds:

Thanks for the feedback DragonessUniverse. I actually did have a story planned, but I ran out of time for the contest.