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Mar 28, 2014 | 1:22 PM EDT

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Made for Stencyl Jam 2014. Try to impress Princess Locria, then walk in her shoes as she navigates a dungeon using a giant chain whip. Collect upgrades to increase your health and chain length.

~ Arrows to move
~ Down to duck
~ Up, X, or V to jump
~ Z or C to perform an action

~ P to pause
~ N to mute sound
~ M to mute music

/// Tips ///

The whip takes a bit of practice, but is fun once you get used to it! Sometimes striking the wall opposite of the one you are trying to reach, then quickly turning around and striking the target wall is the best way to clear some obstacles. Think of it as "wall jumping."

The whip can destroy projectiles, but it may be easier to duck to avoid some obstacles like the fireballs.

Checkpoints save your progress

You should collect all health and whip upgrades before leaving the dungeon (it's pretty linear so hopefully they shouldn't be hard to miss).

The dialogue between Locria and the knight changes slightly depending on how many flowers you get, and whether or not you grab the kitten.

/// Issues ///

The health bar disappears after respawning / reloading. Health still works, and you can rely on audio cues to roughly gauge your health as well. The more health you have, the higher the pitch of the sound when the player gets hurt (it gets lower as you get closer to death).

The bosses are somewhat easy, I'm hoping to work my way up to more complex bosses in future releases.

Checkpoints cause a random lag spike to occur, for some reason this only happens in a browser. I'd like to get it fixed for a future release.

I apologize if the learning curve is steep, I threw this together mostly throughout the last few days!

/// Additional Info ///

A large portion of the game is centered around the Locrian musical mode. All of the songs implement the Locrian mode, as well as the majority of sound effects. The health bar plays the Locrian mode when filling up or depleting (it becomes more complete as you work up to 8 hitpoints), and the chain plays it when being used (it slowly builds up to 8 notes).

OST to be posted soon!

I would like to expand on the game's mechanics more for a future release, so feedback is greatly appreciated!

Reviews


JawsmanJawsman

Rated 3 / 5 stars April 8, 2014

I do like the overall premise of the game...although, I think the knight part is a little too short.

Also, I am in agreement with others who think the jumping is a bit glitchy. Particularly in the bottom left corner.

The sound is quite basic and you could use some additional varieties.

I still appreciate the effort you put into this, though. It is a good concept that needs to be expanded upon.



PyrocumulusPyrocumulus

Rated 4.5 / 5 stars March 30, 2014

Like a few other people were saying, this game feels very rough and unfinished.

The general concept, though, is pretty great, and the gameplay feels good besides a few spots where the jumps are just a little too obnoxious (Primarily, the area that I have trouble describing besides as "The bottom-left corner of the dungeon").

I did bump you up a star so as to not be giving you the same score as Ranger2, though. I couldn't really stand to hold any similarity to someone who whines about games being too feminist on the internet. It's also why I don't wear fedoras.


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xPaleRiderxxPaleRiderx

Rated 4.5 / 5 stars March 29, 2014

Another strangely intriguing game, well done!
Once again, I'm digging the offbeat nature of your games, and the Sega Genesis type audio you utilize.
That, and the implementation of the Locrian mode, very cool!
Keep up the amazing work man.


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Ranger2Ranger2

Rated 3.5 / 5 stars March 28, 2014

The gameplay was ok, but *gag!* The moral of the story "why can't a princess be independent" has been done to death, and the characters were dull and unlikeable. The brave knight suddenly turns into a jerk when the plot says so, the parents are unrealistic, and the princess's character was even blander. She was an angry feminist caricature. Why not show a bit of background between the princess and her parents beforehand? And perhaps instead of having them say "how dare you rescue yourself," have them be astounded that a princess is capable of saving herself and play the whole "liberated woman" aspect from that angle? This game is ok, but the story sounds like something from a womyn lib blog. It's cliché and has been done to death from that angle.



dreamsfandreamsfan

Rated 4 / 5 stars March 28, 2014

Honestly i didn't have any of the issues mentioned with the chain whip. I found it very easy to use, and only died twice (both as knight, it took me a bit to realize some of the hazards). I found the last bosses fairly easy too, since they never travel the full screen. Good job on a unconventional princess, just not sure I like her 'solution'.


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