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Mar 28, 2014 | 1:22 PM EDT

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Author Comments

Made for Stencyl Jam 2014. Try to impress Princess Locria, then walk in her shoes as she navigates a dungeon using a giant chain whip. Collect upgrades to increase your health and chain length.

~ Arrows to move
~ Down to duck
~ Up, X, or V to jump
~ Z or C to perform an action

~ P to pause
~ N to mute sound
~ M to mute music

/// Tips ///

The whip takes a bit of practice, but is fun once you get used to it! Sometimes striking the wall opposite of the one you are trying to reach, then quickly turning around and striking the target wall is the best way to clear some obstacles. Think of it as "wall jumping."

The whip can destroy projectiles, but it may be easier to duck to avoid some obstacles like the fireballs.

Checkpoints save your progress

You should collect all health and whip upgrades before leaving the dungeon (it's pretty linear so hopefully they shouldn't be hard to miss).

The dialogue between Locria and the knight changes slightly depending on how many flowers you get, and whether or not you grab the kitten.

/// Issues ///

The health bar disappears after respawning / reloading. Health still works, and you can rely on audio cues to roughly gauge your health as well. The more health you have, the higher the pitch of the sound when the player gets hurt (it gets lower as you get closer to death).

The bosses are somewhat easy, I'm hoping to work my way up to more complex bosses in future releases.

Checkpoints cause a random lag spike to occur, for some reason this only happens in a browser. I'd like to get it fixed for a future release.

I apologize if the learning curve is steep, I threw this together mostly throughout the last few days!

/// Additional Info ///

A large portion of the game is centered around the Locrian musical mode. All of the songs implement the Locrian mode, as well as the majority of sound effects. The health bar plays the Locrian mode when filling up or depleting (it becomes more complete as you work up to 8 hitpoints), and the chain plays it when being used (it slowly builds up to 8 notes).

OST to be posted soon!

I would like to expand on the game's mechanics more for a future release, so feedback is greatly appreciated!

Reviews


passwordsrulepasswordsrule

Rated 4 / 5 stars

loved it maybe make it longer



safiredxsafiredx

Rated 4.5 / 5 stars

This was actually a pretty fun game with a nice story. I really like the gameplay mechanics and I think id like to see more games like this.



yamisilveryamisilver

Rated 4 / 5 stars

A fun and easy little game with a twist. Was kind of disappointed it wasn't longer... I wanted to see some ridiculous puzzles that required a 20-point whip.


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TheFalzarBeastTheFalzarBeast

Rated 2 / 5 stars

This whole game doesn't really amount to a good experience. There are a lot of flaws that need addressing. First, the writing of the story is pretty bland and basic, which takes away from the humorous aspect it was going for (or at least, I *think* it was). Next, when it came to the boss fight versus the knight, I didn't even realize that my character had switched to the princess by that point. There was no cue to let me know that, and the knight didn't do anything I couldn't have done before while controlling him. Speaking of boss fights, all three are far too easy. The knight spends half of his cycle attacking in the wrong direction, the king's projectiles can easily be destroyed with the chain or ducked under, and the queen fires most of her projectiles in directions you couldn't even conceivably reach. Another slight problem is how unresponsive the controls can be at times, though I find that usually only becomes a problem when running and jumping at the same time. This does make exploring the labyrinth a pain at times, but it's easy enough, even with the disappearing health bar after one death. In fact, it's so easy that I stopped picking up the health upgrades after the first one and still managed to beat the game. Now, I do like traversing the map with the chain, but there's not enough variety to keep me wanting to do it. At it's core, the game is too simple. I feel there could be more interesting interactions between the character and the world with the chain, enemies in the labyrinth to break up the monotony of scaling walls over and over, more story to explain why anything in this game happens (Why did the king let her daughter go live by herself in a tower? What experiments are she conducting? Why does she have to travel through the labyrinth to get back to her home? Why does she go home at all?). With a little polish, this would be an entertaining game by flipping the standard 'knight rescues princess' tale. As it stands, it's just too short and bland to keep me interested.


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DoomRaterDoomRater

Rated 5 / 5 stars

Heh honor culture would respond EXACTLY this way to someone who is invidualistic. Kinda crazy that someone would actually play it out in a game. Game's not too hard or anything, but wow it's like the daughter was raised in a completely different culture than the rest of the cast. It's like she doesn't even KNOW what honor or shame is.


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