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Mar 28, 2014 | 12:56 PM EDT
  • Underdog of the Week April 2, 2014

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Shadow 5 Points Complete the first five levels
Dark Surroundings 10 Points Complete the first 10 levels
More Darkness 25 Points Complete the first fifteen levels
What seems impossible 50 Points Work with nothing
Embrace the Light 100 Points Complete the game.

Author Comments

This is my entry for the Stencyl Jam 2014 contest.

EDIT: Well. I'm now pretty much done with the "story" part of this game, so I'm adding that in this update. I would still want to add a level select, but if I do that, it will be after the contest!

Finally, it's done! Kinda...
I had to reach the deadline, so I had to leave some things undone. I've worked really hard on this over the past month, even if I had my matriculation exams in between. Also, this is actually my first game ever, so because of that, I'm pretty proud; I've learned a lot! You can read a bit more about the game here.

IF YOU'RE STUCK ON THE SAME LEVEL AS EVERYONE ELSE then click that same link. In one of the comments I spoiled how you solve that level. Good luck ;)

Also, due to popular demand, a video tutorial (of some quality) can finally be found on youtube! Read more in the youtube description XD


-Arrow keys to move, jump with the 'up' arrow key. You jump higher if you hold the key.

-You can climb the walls. That's right, you don't even need to walljump, you'll go upwards if you jump when on a wall.

-You can slide down walls by moving against them. You'll also jump extra far if you press 'up' along with a directional arrow key, at the same time!

-If you're in game (not the title/menu etc) you can pause with 'p'.

-Press 'r' to restart.

-Mute sfx with 's'.

-Mute music with 'm'.

(The mute buttons can be troublesome every now and then, so don't play with them too much)...

And yes, all the levels are very possible.
Everything is made by me: The "programming", the music, the "art", the sound effects (some using presets, though), the level design; even the font XD

This might still have some bugs, so if you spot any, tell me, and I'll see what I can do. You can ask me any other question, as well.

If you're gaming experience is laggy, try right clicking and selecting "low" quality. It shouldn't change much at all, but the game might run smoother.

Extra special news: If you want to read about some stuff I've done in the past, apart from the great Newgrounds, check out my blog! I've written tons of weird stuff over there :p

EDIT: I added a few new medals. If you've already completed the game, you should be able to get them all by loading the game and beating the final level again!

Even if this project is still 'slightly' unfinished, I hope you'll take some time to rate honestly, and maybe even write a review!

Anyhow. The contest is now done, and this game finished on 4th place! Congratz to all the other winners, and thanks to all of you, for such an awesome Stencyl Jam 2014!

Thank you for your attention, and thanks for playing ;)



Rated 5 / 5 stars


People find this review helpful!
LucidShadowDreamer responds:

Thanks a lot!


Rated 5 / 5 stars

The music was perfectly haunting. As a frequently depressed individual, I can confirm that the words are (for the most part) spot-on (although the self-blame can also be substituted for some sort of all-encompassing fear, it looks pretty similar. I've faced both.)
I should add that the only trouble I had with Back and Forth was my lack of coordination when it came to the jumps down below; I kept mistiming a key and my shadow landed on me. After I worked out that little issue it was all so absurdly simple. The real trouble for me was making something out of nothing, and again, that was simply failure to time things properly on my part, not for lack of being able to figure out how to do it.
That was one of the most incredible games I've recently played. Thank you.

People find this review helpful!
LucidShadowDreamer responds:

Thanks for your great review!!!
I'm glad to see you liked the game, as well as the music too :D
I've actually never been depressed, although I know people that have been/are. Thus, It's good that I managed to capture the concept in the game. I know that some of the sentences in the game aren't as good as some others, but as a whole, I think they are okay :)

Some of the level design could surely be improved, along with the motion/movement of the character.
Still, I intended for the game to be partly puzzle based, but also dexiterity based XD

Thanks for the incredibly positive review, I really appreciate it!


Rated 3.5 / 5 stars

the game is HARD!!!!111!!!!

Seriously, the Black static is annoying.

I've been stuck on a level for 40 minutes.


LucidShadowDreamer responds:

Hahha, sorry for the high difficulty :p
Did you watch the tutorial?

Thanks for playing, and for leaving a review ;)


Rated 4 / 5 stars

For me it wasn't a bad concept at all, in fact I love games like these, but really...the Back and Forth level and the very last level were just plain ridiculous (hard). The other levels were fun, really dedicated work on this game and it could use some sort of plot (ofc, the psychological way).

I recommend some hints on-screen on the levels before-mentioned, I was forced to use a walkthrough on those and I really, really hate using them (it ruins the fun and flow of the game). Overall pretty decent and the shadow part was a pretty darn good idea xD. Keep it up.

People find this review helpful!
LucidShadowDreamer responds:

Thanks! There have been many people that have liked the concept, and many that haven't XD

I realized on afterhand that some of the levels were too hard, sorry for that. I agree that I should've included some hints here and there! I'd like to include a plot too! I will most likely (but it might take a long while, as I have many new projects) make a huge update to this game in the future! There's so much more that could still be done to improve it :D

I agree that using walkthroughs ruin much of the fun. Originally, this game didn't even have a tutorial, but so many requested it that I eventually had to make one. That's my bad for making the game so difficult, though!

Again, thanks a lot for the review, Camperer! :'D


Rated 3 / 5 stars

Huh, had to look up a tutorial for the very last level and it would appear I took the long way around for the two 'blank' levels.

Anyway you did a really smooth job with the programming. I really like the slipping and sliding and the wall jump mechanic is just comfortable to use. The obligatory puzzle element was fun, although sometimes frustrating and a little gimmicky due to it having the whole physics flair going on - sometimes made things harder than they should have been.

You really could have stood to improve the graphics. They're simple, they're cute, but they're OVERDONE.

The real reason I'm docking so many points is because I'm sick of programmers dick riding The Company of Myself with these simple 'symbolic' puzzle platformers with crummy graphics, melodramatic and even more melodramatic one-liners scattered throughout the levels. At least The Company of Myself and Fixation had a plotline. This is just a bunch of drivel.

Another really big thing that bothered me is that with such simple games you really lose a lot out of the experience when it's just one level after another. There's a heavy puzzle element, sure, but it would be nice to see some new mechanics partway through the game, or even an open-world kind of environment.

This is not a bad game but conceptually it is the most infuriatingly jump-on-the-bandwagon game I've seen in a while.

LucidShadowDreamer responds:

Thanks for the long review, Kwing! I agree with most of the criticism, and most of them can be explained by the lack of time I had when making this. I made it for the Stencyl Jam 2014, but I had my most important school exams in between :)

The programming is pretty smooth, but could still be improved, I think. Stencyl made it somewhat easy though (even if it took a lot of time for me). I'm glad you're happy with the movement though! The physics thing was probably too difficult for most people to realize for themselves. I should've hinted on it more, and made it a bit more obvious that you had to use friction :/

I agree with the graphics too. Then again, I was in a real hurry while making this! I finished this game in the last minute, but I still had time to make small updates later. There's still a lot that needs to be done, I think.

I actually had to make pretty much all of the "story" or text in the game in about 5 hours, and only 10 minutes or so went to actually thinking about what I wrote, as it was time consuming to place the text. If (when) I make a huge update to this game in the future, there will be a lot of changes :D

I would've wanted some new puzzle mechanics too. I originally wanted to make some levels where the "shadow's" movement was inverted from yours. I also waned to include some with many "shadows", and some with upside down gravity, to confuse the player. Alas, I had no time, as I earlier said. The only thing I had time for was to include two levels where the "shadow" couldn't touch you, but had a very similar room to yours, as you might recall.

Thanks again for the long review, I'm grateful that you took some time to write out your thoughts! :3