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Mar 27, 2014 | 11:38 PM EDT

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Medals

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Star 1 10 Points You have found the first star!
Star 2 10 Points This one was a bit sneaky
Star 3 10 Points Hay there!
Star 4 10 Points The parrot loves you. Pieces of 8!
Star 5 10 Points Up the spire you go!
Star 6 10 Points Aren't you glad you saw-us!
Star 7 10 Points Bet this was a pain!
Star 9 10 Points How do those platforms move?
Star 8 25 Points Learn to wall jump damnit!
Finished 50 Points You did it all? even the seven runes?
Star 10 50 Points Congrats! The last star!
Seven Runes Secret Medal: Unlock this medal to view its details!

Author Comments

StarBright is an adventure platformer where you explore levels looking for all 10 fallen stars.
Also there are 7 runes to be found, 1 on each level! (Get all 7 for the big medal, its tough!!)

Edit: Game will auto save at the cave and load automatically when you revisit the game :)

Arrow Keys - Move (Hold down X to run)
Z - Jump & DOUBLE JUMP
X - Run
SPACE - Interact

Inspired by Fez, Super Meat Boy, Mario and other awesome platformers. If there's any bugs etc feel free to PM me! :D

Hope you enjoy it!

EDIT: FRONTPAGE! Awesome, hope you enjoy my first ever game, it's a bit rough around the edges but hopefully you guys will enjoy it nonetheless! :)

Reviews


KruchoKrucho

Rated 3 / 5 stars April 8, 2014

moving platforms drag upwards but not downwards which makes us hang in the air if we didn't guess the turn point perfectly which prevents us from double jumping.
Since you already got the dragging-up part right im just wondering why you didn't finish that platform. code (and no, it is not something "natural" or "well thought", it is just a broken mechanic, so early into the game it kinda kills the fun already).

And yea I can the Fez inspiration good job on that.


People find this review helpful!
SirNightOwl responds:

The platforms were strange to program to be honest, it wasn't a case of 'couldn't be bothered to finish' I couldn't dedicate any more time to them and release on time, and they were working well enough in my opinion :(

Thanks :D


HeroHeeroHeroHeero

Rated 3 / 5 stars April 7, 2014

I really dig the folksy art style you've got going on.
It's really easy to digest and fun to traverse along the levels. The music accompanying the levels is also very smart in choice. It kept with the theme of the levels and I was relaxed the whole time. The level design and music blended well with the simple platforming to make for a satisfying experience.

I didn't like the constant jump noise your character made every time they took to the air. It was jarring to have to hear it over and over. Speaking of the character, I don't like the choice of a Meatboy clone being the main character. I would have liked to see maybe an elf, or a gnome or some such creature that flowed well with the rest of the game's core ideas.

Overall, I think this is a simple platformer that is fun and satisfying in it's own right and I'd like to see more in the future.


People find this review helpful!
SirNightOwl responds:

Thanks for the review! This is the kind of detail I like to read! Next time I'll add a 'mute sound effects button' in addition to the music one. Whilst I know there is similarities between meatboy and my character it is pure coincidence, the colour for example is the sky colour inverted and the character design actually comes from another game entirely myself and Turkey are working on. However I really like your ideas of an elk or gnome for a character!

Glad you enjoyed it! :)


PoryhedronPoryhedron

Rated 3.5 / 5 stars April 7, 2014

On the path to the tenth star, there are a couple points where the Double Jump can suddenly stop working right when you need it most. It looks like hitting a ceiling might have something to do with it...but there's no reason why that should be the case.


People find this review helpful!
SirNightOwl responds:

Ok, thanks for letting me know! I shall look into it! :)


ErichoEricho

Rated 3 / 5 stars April 7, 2014

Well, I really can't say this is too bad or good. It is quite easy to understand. The problem is that it comes off as too cutesy. There should probably be more detail in it. I guess I was just looking for some enemies in this. It seemed a bit too pleasant. Well, I haven't seen how gruesome it is when I'm killed by spikes.

You don't get a medal for going past the opening part. I guess there's nothing too bad about it. It doesn't really have bad game mechanics or anything. It is just quite mediocre. There are more unique games to look at.


People find this review helpful!
SirNightOwl responds:

I think I acheived the look I was going for, might not be everyone's taste :) This was my first game and in a way a 'prototype' for how to do quest type objectives in a platformer, which isn't too common imo, but my next game will be much more elaborate. Thanks for the review! :D


JhkauhiJhkauhi

Rated 3.5 / 5 stars April 7, 2014

Really good for a first game. Was pretty wonky throughout...
8==D ~~o Atop every vine, you have to jump away so as to not get stuck in limbo.
8==D ~~o If you're anywhere near a door, hitting up will suck you back to the cave. (Maybe make the player object have to stop in front of it)
8==D ~~o Definitely need more relevant respawn points. I gave up on level 5. One nic from a razor and it's back to square one! Too tedious for me.


SirNightOwl responds:

Hey thanks for the review! The vine thing was an issue I was aware of and have spent a long time trying to fix, will get there eventually! Your other points are certainly valid as well! :)