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Cats go nuts!
Help poor old and lonely Granny live through that crazy caturday and find all her’s lost cats.
*Discover new abilities!
*Meet a ton of corky characters!
*Find out who's behind all of this mess!
*Best chiptune-music and cuddly old-school graphics!
*Various challenges! (From any-kid-can-do-that to it's-like-Dark-Souls-but-8-bit difficulty.)
Prepare to be amazed and get a lot of laughs.
Made for you to enjoy. (C) Kfuchi
Babushka available on the App store! https://itunes.apple.com/us/app/babushka/id674153176
Hmm, yeah, this game is nothing fantastic. It's not the worst game I've ever played, but it feels rather dull.
The graphics are okay, I don't mind their pixelated style, as for the single song played throughout the game, it's not bad, but since it starts over whenever you enter a new level or die in a level, and it's also the only song contained in the game, it gets old and boring quickly. Also, the music just died out after a while, I don't know why.
As for the gameplay, well, the concept is simple enough, you traverse a stage to reach a cat and then get out, and it would work very well if done just a bit better than it was done here. It was not done in the worst way possible, but my problem with it is that most stages are either dull and void of challenge or variation, or just outright confusing, leaving the player lost. The controls are pretty intuitive and work alright, but it took me a while to realize I could triple jump, and I wonder if this was intended as an in-game challenge, or if the developer actually expected us to know that a priori. One funny thing that happens, though, is that sometimes, when I jump into a wall that's right below a ledge, the old lady apparently lands on an invisible platform, and I wonder if this is a bug, or if it was intended like that.
The stages, like I said before, are a little bit dull, too short and most of the time too obvious too. There are some stages that are pretty challenging, but not because it's hard to figure out how to traverse them, but because the hit detection in the spikes is too strict, one pixel of the old lady on the spikes is enough to kill her, and that cripples the player in many ways, especially when it involves having to time and control triple jumps in very specific ways. I was forced to give up on level eight, because there was no way in hell I could get across that moving spike after getting the cat, and having to start the stage from that frustrating initial drop eventually took its toll on my patience.
Also, there's nearly no comedy in this game, and I expected some, since the description mentions "a lot of laughts".
Some people will read this and say "oh, maybe RETRO games are not for you!", but no. One thing is making a retro game by adapting good ideas from the past, and another thing is making a retro game by adapting mistakes from the past.
This game is unbeatable how can u pass spikes there rotating spikes comes right after?
there is no room to pass this spot very frustrating ah and medals dont work
1 star from me for the work thats it
This is one of the most frustrating games I've played. This is why:
-How am I supposed to guess that I can walk behind the wall?
-How am I supposed to guess that I can triple jump?
-How am I supposed to do that infuriating level with the drop and a rotating spike wheel in front of more spikes?
-Why should I have to wait for a ton of cats to drop on me?
-Why did the music stop?
This can all be fixed easily. Now, I'm not one for excessive hand holding, but I don't want to get blindfolded and shoved into a spiky pit, either. If you ask me, don't play it.
I love this game, i love the music, the concept, even the level ideas and such, but i over all in aaaallll honesty HATE like absolutely HATE the damned spikes. I feel they're too close together and make it annoying to have to keep restarting from the start if the jump wont stay or when she boosts on the 2/3 jump :( sorry but its slightly annoying
A few things:
1) 1lvl Medal...doesn't work. Obviously its not just me and I guarantee that I don't have Adblock on.
2) Random upgrades without any knowledge from the game. All of a sudden I had a triple jump, and I could basically fly (infinite jump) because of glitches.
3) No level 10...you made a game that said there would be 10 levels, but you got lazy and only technically made 9.
4) Level 9 just sort of got annoying. Any game that involves sitting still should only involve 1 of 2 things. Either have it only be for a short while if its required, or not have it completely required at all and make it as long as your want.
All in all, this needs more testing.
3D Action Driving Game
A paranormal curse is killing students at a high school...and you're next.
Help CrazyDad turn off a pesky neon sign or he’ll go crazy!
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