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Mar 15, 2014 | 12:11 PM EDT

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Thanks for the frontpage! It's an honor for me ^_^
Version 1.4 released - new stable build with lots of bug fixes.
Fixed bug with getting trapped in combat. Possibility of negative events was decreased.
Fixed bug with invisible enemies and player on combat screen.
Version 1.3 released - new update with bug fixes and balance tweaking! Changelog can be found below.
Version 1.2 released - new update with level up system and more! Changelog can be found below.
Version 1.1 released - major update with tons of new possibilities! Changelog can be found below.

War with Federation lasts for years... Your commander decided to warp you near the secret Federation facility in nearby star system. It should be your first top secret mission. However coordinates from intel report were incorrect and you were warped into unknown sector of space. Base is not responding. Seems you are out of communication range. Now you are completely lost in the middle of nowhere. For how long will you manage to survive?

Features of the game:
- procedural generated galaxy map (including planetary systems around each star);
- lots of random events sometimes good and sometimes bad;
- funny aliens;
- space and ground combat;
- loot collecting;
- permadeath (and lots of ways to die including exploding stars!).

Game was made for Procedural Death Jam.

1.4 - 22/09/14
- fixed bug with inventory;
- fixed bug with combat initialization;
- code optimization;
- lots of small changes and fixes.
1.32 - 27/03/14
- fixed bug with getting trapped in combat;
- possibility of negative events was decreased.
1.31 - 26/03/14
- fixed bug with invisible enemies and player on combat screen.
1.3 - 25/03/14
- fixed bug with incorrect starting combat;
- fixed bug with recharging shield;
- completely redesigned ground and space combat;
- added indicator for player's HP on combat screen;
- enemy spaceships' hull capacity reduced by 25%;
- added more detailed controls description.
1.2 - 23/03/14
- added level-up system with starting bonuses (accessible from "extras" section of main menu);
- added happy end;
- added new event icons;
- added inventory slots highlights;
- fixed bug with swaping items;
- fixed bug with disappearing items;
- redesigned background;
- minor bug fixes and balance tweaks.
1.1 - 19/03/14
- added tons of new equipment (including planet analyzers!);
- added special items that help to make friends or blackmail aliens;
- added combat rewards;
- added possibility to avoid insta-kill events with certain items;
- the possibility of insta-kill events is reduced by 30%;
- negative effect from "Gravitation Well" effect waas nerfed;
- improved space combat balance and AI;
- fixed bug with combat music delay;
- changed old ugly icons for inventory slots and items;
- and, of course, minor bug fixes and balance tweaks.
1.0 - 15/03/14



Rated 3 / 5 stars

This game is too hard.
Fights are too hard w/o good weapons. Shields are useless, so are some weapons. Too many random alien encounters. And even if you manage to live trough that, you instatntly die from a random encountement.
If it was playable, it would be a nice game.

Wolod responds:

This game is supposed to be hard. It's roguelike in space. After few playthroughs you'll level up eventually, improving your starting stats. And this will make game much easier. For me game game becomes really easy after level 5 (which grants you basic shield).


Rated 3 / 5 stars

Game is awesome but the stupid fuel makes the game bad like events if kill you no you can react so remove it please

Wolod responds:

I'm afraid that fuel was very important part of in-game mechanics.


Rated 2.5 / 5 stars

SUPERNOVA! WTF!! this is unfair.

Wolod responds:

It's a roguelike game. And in roguelikes death awaits you behind every corner. Just deal with it ;)


Rated 3 / 5 stars

Do you remember how in FTL every alien would kill you if you spoke to them for too long?

I remember that. That was great.

On a more serious note, I actually really like this game, but only because i'm a sucker for these kinds of things. However, there's several complaints I have, the first of which has already been mentioned. Seriously, it's really disappointing to find an alien after a couple of shots. Oh, so you're going to kill me. Again. because I was interested in you and wanted to continue talking. Delightful, and not at all grating after a few playthroughs.

The combat's decent, but a bit too floaty for my tastes. there's no acceleration, you just hit max speed instantly, and then get stuck on an ice rink with everyone else shooting at you and trying to get you into a dogpile. Not fun, and extremely immersion breaking. These weaknesses are thrown into sharp relief with every single encounter that has choices other than "ok" resulting in either combat or a wasted planet, rather than managing your ship, careful diplomacy around strange alien races, and navigating strange stellar obstacles.

The on-foot combat feels awesome, however, even with how little I got to experience it. The piercing shots and taking cover are a blast, even with its simplicity. No complaints there. However, there is the matter of style choices. It feels sort of like several different games blended together stylistically, with the combat screens taking place on a technicolor grid, but the aliens looking like a watercolor painting, and the planets looking like someone made them in photoshop, and the player's spaceship looking like something out of Buck Rogers. Individually, they look fine. together, they clash. A damn shame, any of those styles would have looked good. All of them together do not.

I'm not saying that this is a bad game by any means. I love roguelikes, and this is a great example of one. It just feels... Unpolished. Like it could have been more, but then something happened and development had to stop and it had to get released NOW. Probably because this is a gamejam game, but i digress.

tl;dr 3/5 you can do better.

People find this review helpful!
Wolod responds:

Thanks or the feedback! You're right, I made this game just in 6 days. And it was really buggy :) That's why I was creating updates - to make it more user-friendly (and to feel less shameful about myself xD). I'm planning to create a sequel in which I'll implement all the features I was planning at the beginning and correct those things people keep to tell me about.


Rated 3 / 5 stars

So, I like this game, but it has some problems. First, the sheer random outcomes can provide a steep learning/difficultly curve on a potential first game. I expected the first couple planets to give me gear, where instead I got 6 enemies to fight with no chance of survival. Another thing I didn't like were the planets that just killed you without warning. Granted, you can get gear that will tell you if a planet poses danger, but without that you have to go visiting every planet to get something, leaving yourself open to be killed indescriminately and with no chance of avoiding it. At least with 6 enemies on a first planet (and with some play time) you have a chance to win.

Also, as far as story/gameplay consistency is concerned, you're on a ship that's being sent to an deal with an enemy threat but you gent sent somewhere else, but you have absolutley no technology, major weapons, sheilds, personal armor or guns... It doesn't make sense. And in some cases upon finding a disease ridden planet you have technology that scansand tells you to avoid it, but you don't have any life detecting software (off the bat anyway) or any software that would tell you something obvious like a planet is in total turmoil.

I'm also not a fan of the "Experience via Death" gameplay, which reminds me of Dead Rising. Aka, you have to adcance in level and experience in order to actally be able to finish the game.

That all being said, I like this game. Reminicent of Asteroids, and it has an rpg element to it. I found myself actually having fun. Art was great, no bugs (except that occasionally a new galaxy or new in-planet battlefield would randomly generate before you). I didn't get a chance to finish it, but I wouldn't mind a boss, or some kind of show of progress. It's a good game.

Wolod responds:

Thanks for review! I'll try to give answers for your question.
About randomness - you're right - some playthroughs may be really tough at the beginning but that's the point. Each player has unique experience that helps him to develop his own strategy on surviving. For example: I try to avoid gas giants at early game without gas analyzer and in the late game I keep my ship as far as possible from giant stars because they can transform into supernova.
About story - your ship was designed for a quick "hit'n'run" mission but not for deep space exploration.
Anyway, I'm glad that you've enjoyed this game. I'm planning to create a sequel which will be much more interesting and polished due to players' feedback.