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Protect your fort and make sure they do not reach it and get the change to destroy it. Upgrade your Fort, Sniper, Health and make sure you hold the attack! Hold on as long you can and become the real hero in Fortress Defense!
THis game is a poorly choice its good to play for 2,3 minutes but is boring after a certain time
There is a few things I want to say.
The first being, I really think the enemies should come in waves. Not only will this give the player a chance to purchase their upgrades but, it will also give a clearer indication to the player that the enemies are going to be stronger. It was kind of a guessing game as to when the enemies were getting stronger & it nearly caught me out a few times because of it.
Secondly, sometimes it would feel like my bullets don't register. I can't speak for anyone else so it maybe a issue on my end but, in case it isn't, I thought I'd mention it. And a little bit I'll add on is, the reloading is slightly delayed. It seems like the guy finishes reloading way sooner than he does.
Thirdly, I think there should be more variation in enemies. This kind of ties into my first point. With every few waves you could add new enemies. It's not original by any means, as most defense games do that, but it will most certainly keep people playing longer.
I was originally going to criticize you for not including head-shots but (in my case at least) I can live without it; it wasn't a big deal. It still would of been a nice touch. Having said that, it would probably make the game (in it's current form) even more easier.
My final thoughts are, the game is okay. It's nothing special but it's fun to play for a few minutes.
Boring, get your base up and let them line up then take them out all at once. i done that while writing this.
could get better
A tutorial explaining the upgrades would be nice. Maybe the badguys were just getting stronger bit by bit everytime I made a damage increase, but it just felt like those points were wasted. It seemed to always take 2 to 3 clicks, not sure why it was different for some. Once i reached the $800 level it would be 1 or two clicks.
Headshots, the need to matter. I will suspend my disbelief even if the helmet area was normal damage, but the exposed head, that should be a killshot.
The images on the first two upgrade buttons belie their true meaning. The bullet intuitively represents damage, and the cross-hares represent something to do with aim. I would have chosen an image of a magazine for the clip size, and put the bullet for damage increases. Also a hotkey, would be nice, so that players dont have to stop shooting to upgrade/repair.
Also the sounds were a little confusing, was I using a three round battle rifle?
The reload time and sound effects were confusing, synchronize them please, the sound effect for cocking the gun is heard well before the player can shoot again.. very frustrating.
This has potential, but isn't enough to warrant me coming back to play again without changes.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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