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Use the mouse to create the trajectory of the rocket. Start level. Collect stars. You have a fascinating journey. On the way will meet obstacles, fantastic planets, moons. In game 30 levels.
I like the concept of this game, and I enjoyed playing it a bit. The stars should be more difficult to get. Some appear to be out of reach, behind obstacles, but a close path retrieve them without rockets.
The path-plotting system can be exploited to increase the ship’s speed by dragging a path off-screen in one place, and back in at another.
In some levels (Last one for example) I was able to pro grab all the stars and get to the end without a rocket, all stars, all levels. Too pro for this game.
Not much I can say about it, but what I will say is, I loved the music. I think that's the only thing that kept me playing.
Problems I had with it. In one level, the ship wouldn't shoot. Got by without it, but it was still annoying.
Timers are worthless, because it sometimes freezes the planets in place over the path I drew. I had to do the whole game without them, because they weren't reliable.
This should have been listed as a Puzzle game, not an Adventure game.
The rockets are a little too accurate, and it would often lead to very slight misses, and then my doom.
Other than that, I can't complain. Its a unique spin on the typical puzzle games along this line of mechanics: Guide A to B and get the stars.
Nerd Points for Deathstar reference.
think there might be a bug on the 12 level cannot use rockets
I like the fact that you have to draw a VERY specific line, I can't even get past the first level! -_-
An epic, colorful and fast-paced arcade game
Make your way to the next level by creating constellations!
bullet hell with a unique absorb mechanic
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