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Physicar

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Jump in your vehicle and drive as fast as possible. Avoid dangerous obstacles and collect coins to upgrade your car. Only the best drivers can collect all achievements and compete for top positions in Wall of Fame.

Controls:
AD / left, right arrows - go left / right
WS / up, down arrows - tilt the car
Spacebar - break

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Not bad but it feels like upgrading the car in certain makes some levels seem harder and certain upgrades don't seem to do anything like the toughness.

Maras responds:

I will add explanation to upgrades- toughness helps crush through wooden boxes.

Not sure which upgrade could make it harder. Maybe wheel size in some points?

Must be some browser incompatibility -- Google Chrome. My car just whizzed through the levels at high speed after level 1 and I got the 3rd high score as "YOUALLSUCK".

Maras responds:

I am not able to reproduce the bug you are talking about. Can you please pm me what Flash do you use and some more details? (Is it Chrome's Pepper Flash or standard?) chrome://plugins

Thanks!

Great game. Really good implementation of physics. Leaves me wanting a sequel. One suggestion: I think this game, maybe the next edition, could go from great to epic with a level editor so that people could make their own stages and maybe being able to share them online (kinda like Happy Wheels).

All in all GREAT WORK :-)

Maras responds:

Thanks a lot! I am glad you like it.

The level editor is really good idea!

All levels complete. Great!

Maras responds:

Thanks! I am glad you enjoyed it!

A fun variation on classic tilty and the upgrade option is a nice addition that is not often used, though I did find myself struggling a bit to appreciate the difference that a given upgrade made. Particularly in the beginning, the levels are so short that there is no really appreciable return in performance associated with various upgrades. I also never managed to ascertain what "Toughness" actually had to do with the gameplay. Most unfortunately, the control configuration is vexing because the tilty standard approach is to use left/right for tilt, and up/down for go/reverse. Over and over again I found myself frustrated because I was hitting left or right to tilt. I think it would also be more dynamic if the brakes worked faster than just hitting reverse. As it is, they take the same distance to stop forward progress of the vehicle.

Overall this is a creative variant of tilty gaming that has good fundamental design. I think it holds a lot of promise if the above points are addressed in future versions. I look forward to trying Physicar 2.

Maras responds:

I tried the classic controls, but it did not work - it's even less intuitive when players have to drive left. Trying few other options..

Thoughness helps you break through wooden boxes. I guess I should add explanation to the upgrade options.

Thanks for your feedback!

Credits & Info

Views
26,124
Faves:
34
Votes
19
Score
3.37 / 5.00

Uploaded
Feb 11, 2014
2:30 PM EST