Be a Supporter!

Credits & Info

Uploaded
Feb 9, 2014 | 4:43 PM EST

Related Stuff

If you liked this, check these out!


Author Comments

The most scary game of all time if you are from the year 845 A.D

Reviews


Theugly777Theugly777

Rated 5 / 5 stars February 11, 2014

Amzing love everything about it it's like left 4 dead gets right to the point fast


zombievegeta responds:

thanks for playing


uncletom321uncletom321

Rated 5 / 5 stars February 10, 2014

nice work bro keep it up


People find this review helpful!
zombievegeta responds:

thanks


ThrallXIIThrallXII

Rated 2.5 / 5 stars February 9, 2014

Ok
Do I think this diservers a blam
No
I just think it needs to be worked on a ton more
Its a feible attempt at possibly a good game
My ideas
Diffrent maps filled with more detail and color
Upgrades...oh god yes upgrades
Diffrent zombies with diffrent stats and health bars
And a game over screen
good luck on your next game


People find this review helpful!

hologrammanhologramman

Rated 2 / 5 stars February 9, 2014

It was ok. Without any upgrade system, enemy changes or anything to make the game more than a pointless grind - it was just ok. If you added some elements to the game I would play it longer and vote it higher.


zombievegeta responds:

alright I might start working on number 2 i'm like bandai namco slow improvments


NickSlickNickSlick

Rated 2 / 5 stars February 9, 2014

This is an ok starting place. The mechanics are pretty simple, the concept is straightforward, and the graphics are more or less adequate, so you have that going for you!

However, there isn't much point to the game at the moment. Shooting at never-ending waves of zombies, without any noticeable variation in difficulty or any sort of progress does tend to get somewhat boring after a while.

Even though you say this has already been suggested, I would still echo the need for some sort of score tracker at least. Also, a health bar, both for the player and the zombies, would be a great thing, along with maybe some different zombie types, just to give some variation in difficulty. Finally, upgrades are important for these sorts of games, and I would suggest either a store or "floating" icons on the field to get that idea across!

Overall, it's a nice starting point, but this game is missing quite a bit of stuff required for it to be interesting enough to play.