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Feb 8, 2014 | 1:29 PM EST
  • Daily 3rd Place February 9, 2014

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Author Comments

For more nerd killing action. Visit-

Here comes a shooter that will wipe out all pesky comicbook nerds. ComicBookMovie is about the journey of Brix the Stickguy who hates nerds who like light-hearted and generic movies. Join him as he fight his way through waves of enemies. Destroy all the annoying nerds once and for all. There are 12 intense levels with lots of weapons and upgrades and 6 challenging boss fights.

Mouse to control the hero. Keys 1, 2, 3, 4 for special attack 1. Spacebar for special attack 2.



Rated 4.5 / 5 stars February 12, 2014

The game was fun for me and I'd have given it a five however there seems to be a glitch when I upgrade my fire power. Even though I have the say two hundred or four hundred coins necessary to upgrade I still seem to be put into this negative. Believe me it happened to me twice while upgrading my fire power and I found myself collecting coins not to upgrade but just to claw my way out of of the hole the game had put me into. It's made even worse when I finally reach level four and can't even make it mid way through the level via the fact I was unable to upgrade caused by the lack of coins the hole had put me into. I wish I could give this a five as it is fun but the glitch prevents me from giving this game the score it deserves.

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Rated 2 / 5 stars February 12, 2014

OMG: Was is this?
Painful music, earpiercing sonds effects and the game doesent even work porperly!
S'bad don play it.


Rated 0.5 / 5 stars February 12, 2014

too easy


Rated 3.5 / 5 stars February 10, 2014

Since I agree with a lot of the posts below me I'll just post about a bug I encountered. Upon completing the game I get the credits and normal background music running concurrently.


Rated 2.5 / 5 stars February 10, 2014

It's an ok time waster I guess, but doesn't seem like a very inspired game. Specifically, the levels were all very similar and the bosses were essentially identical. None of the bad guys seemed to aim at your current position, they just shot in whatever pre-arranged pattern they have, so there's no element of trying to kite the enemy shots along to keep one step ahead of them. Giving the enemies missiles that could veer trajectory towards you could also accomplish a similar effect. Once you upgrade your main weapon enough so your shots basically fill the screen, it becomes purely an exercise in moving your mouse to a gap in the bullets. (Yeah I know that's what all bullet-hell games boil down to, but not having to aim your shots still seems like it takes something away from the game.) If you do give players a weapon that can blast the entire screen, then to keep the player from focusing completely on bullets in their immediate vicinity and make them pay attention to the rest of the screen, you could have something like lasers that will fire across the screen (perhaps at an angle) instantly after a warning flashes at the edge of the screen from which it will emerge. IDK, maybe a mix of all of the above that gradually gets introduced into the game as it progresses to keep it from being repetitive. And bosses that do different things -- be it firing different types of weapons, or having armor that reflects your bullets back at you if you don't shoot them right in the middle, or spawning gravity wells that pull you in weird directions, or something that makes each of them unique.

If this was meant to not really be an attempt at making a serious game so much as a way to poke fun at comic book nerds, then I'm afraid it doesn't do a very good job of mocking comic book nerds either... I'll defer to WarpZone's review on that aspect.

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