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Jan 23, 2014 | 3:51 PM EST
  • Daily 3rd Place January 24, 2014
  • Weekly 2nd Place January 29, 2014

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Author Comments

A tribute to Real-Time Strategy greats such as Age of Empire and Starcraft you will harvest trees, hunt animals, explore, build and conquer in your quest to seek vengeance on Lord Vilereck for taking control of the crown.

Prepare to save princesses, train wizards and even build mighty fortresses to recruit your own legion of knights and lead your massive armies to victory, or die trying…



Rated 3 / 5 stars

Question. Why is this game on the front page again when it was already presented on the front page like a year ago?


Rated 3 / 5 stars

Nice game. But the story mode is really just a simple tutorial mission, and I'm not really interested in the survival mode. I'd like to see a campaign mode.

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Rated 2.5 / 5 stars

good game but the controls are so difficult ...


Rated 2.5 / 5 stars

2.5/5 and i explain:
the number of troops and upgrades was ok but it could have been richer.
the distribution of raw materials iron gold etc was weird. i found gold every 10 meters and i did 200km to find my first rock with iron. so iron was far more scarce than gold! wow thats a parallel universe (in fact iron would be the precious one then i guess..). and in the end i found 10 iron mines one after the other and i got close to having ultra much useless iron and almost nothing of the other resourses (except wood of course where full trees pop out every second). it might only have happened to me but that means there is no coded logic behind their distribution and its just random.
the enemies though i played in the medium difficulty were not challenging at all. even the "final boss" didnt seem final at all. no specific tactics for each group of enemies was required. just make a crowd and sent them like sheep in the slaughter. nothing tactical or strategic after all. in the end i was making ultra cheap armies of workers in vast numbers and rampaged against the enemies and was very well damn effective too!
the linearity of the game didnt excite me that much, if it was a more field like map i think it would be much funnier.
except for having only one "race" and quite limited amount of choices you had to play "the whole game" on a single repetitive, unchanging map.
so, all this issues and some more (that surely exist, but i cannot remember now), formed my final verdict for the game.


Rated 2.5 / 5 stars

Great concept, but I actually found the controls very difficult, and not being able to just scroll freely was really inconvenient and frankly counter-intuitive. I wanted to enjoy this more but I just got frustrated with the way the actual battles played out and the expense of the soldiers, and not being able to scroll back to the barracks from the enemy at will was basically end game for me. I may just be slow at picking up on what I was supposed to do, but at the same time I was disappointed at how difficult it was for me to just figure out what I was supposed to do. The tutorial wasn't really all that helpful and I think that could be done better. I can't give this game too low of a rating because I do really like the concept and it looks great, but I got fed up with it really quickly because of what I thought was counter-intuitive design.

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