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Credits & Info

Jan 23, 2014 | 3:51 PM EST
  • Daily 3rd Place January 24, 2014
  • Weekly 2nd Place January 29, 2014

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Author Comments

A tribute to Real-Time Strategy greats such as Age of Empire and Starcraft you will harvest trees, hunt animals, explore, build and conquer in your quest to seek vengeance on Lord Vilereck for taking control of the crown.

Prepare to save princesses, train wizards and even build mighty fortresses to recruit your own legion of knights and lead your massive armies to victory, or die trying…



Rated 4 / 5 stars

Very nice game. It's kinda short, you should make many missions with alternate difficulty instead only one difficult mission. There are some bugs here and there but it has a lot of work on it and I admire that.


Rated 4 / 5 stars

We need a medal system for this amazing game


Rated 4 / 5 stars

This is easily one of the best flash games I have played. The soundtrack is great and fitting, the visuals are pleasant and the gameplay is simple but great. But I have some complaints:
1. When the music ends there's an akward fade and then a really long silence wich took me out of the experience
2. The sound the peasants make when they are building a hut is painfull
3. I encounterd a glitch wich locked me housing capacity at 105
4. The placement of the buildings doesn't really matter
But those were the only complaints I had. Great game!

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Rated 4 / 5 stars

very good game,but there is some point when the workers collect stone but there is not advance like they dont collect anything.


Rated 4 / 5 stars

The game looks great, Sounds are great, and gameplay is solid. But its missing something, its a little repetitive, I think a smaller population cap that would make the player focus on what hes producing more, and slower reasoures gathering would really change up the gameplay, and get rid of the current, just mass produce until you win gameplay style.

- More units (Bigger variety for tactical purposes, like crossbow for knights, but archers are better at regular footmen)
- Worker upgrades (Free up population by having the ability to spend resources to specialize your settlers in certain fields)
- More buildings.
- Experience for individual units (soldiers and settlers), as they gain it give them the ability to level up and raise stats.
- Ability to demolish old buildings (so you can move settlements)

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