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House of Wolves

rated 4.25 / 5 stars
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Strategy - Real-time (RTS)

Credits & Info

Jan 23, 2014 | 3:51 PM EST
  • Frontpaged January 23, 2014
  • Daily 3rd Place January 24, 2014
  • Weekly 2nd Place January 29, 2014

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Author Comments

A tribute to Real-Time Strategy greats such as Age of Empire and Starcraft you will harvest trees, hunt animals, explore, build and conquer in your quest to seek vengeance on Lord Vilereck for taking control of the crown.

Prepare to save princesses, train wizards and even build mighty fortresses to recruit your own legion of knights and lead your massive armies to victory, or die trying…



Rated 4 / 5 stars

Nice Game! but some achievements may be cool too... and it can bore you up unless you play it in hard difficult.


Rated 4 / 5 stars

make a sequel where the survival mode starts out easier and gets harder more slowly. and a longer campaign would be nice.


Rated 4 / 5 stars

Totally needs Multiplayer


Rated 4 / 5 stars

to easy to spiral out of control after you have about 100 spearmen and like 20 harvesters on woods and 10 on pig farms you become invincble just mash out unit after unit had to stop because my fingers were tired
finshed with my max pop being 350
very fun i like that you have enemy to the east but also monsters to the west meaning if your having trouble going through enemy castle you can hunt for resources on the otherside of the map
is this game infinte? justit keep generating map and enmies? i didnt try survival but also when i beat the main bad guy i got no victory screen or anyhting some kinda congratz now keep going would be good with regular bosses to fight to spice it up
otherwise very fun enjoyed it

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Rated 4 / 5 stars

The game itself is good, but there is not much to play.
Story is practically one mission - go to right, kill what you find and wait until a boss pops up. Kill him and you win. Pretty damn short.
Survival is not saving it either, enemies comes every wave in greater numbers and even quicker, seems you can only hold them by spamming strong units, which takes unrenewable resources. Once you hit end of the map on the left side, you are screwed.

But the core of the game is well done, the AI of units is decent, unit management is easy, groups on numbers works fine (even on buildings) and that economy wheel is nice feature too. Units are ok, but I found the knights to be the best unit, because other melee units are inferior to him and archers lacks damage and range. Wizards are fine but I build them only when I had too much gold.
I didn't tried the catapults though.
On the other hand defense buildings are completely useless. They are weak, this is most noticable in survival, where you are forced to constantly replenish your melee units to hold the enemy. That makes you dependant on random resource spawn, which seemed like it spawns mostly one type of resource and that type is different every game. One time I had big pile of iron, second time there was gold everywhere. What makes that a bit tolerable are resources droped by enemies.

Visuals are beautiful, soundtrack is awesome, voices of units are different and clear.

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