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House of Wolves

rated 4.25 / 5 stars
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Strategy - Real-time (RTS)

Credits & Info

Jan 23, 2014 | 3:51 PM EST
  • Frontpaged January 23, 2014
  • Daily 3rd Place January 24, 2014
  • Weekly 2nd Place January 29, 2014

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Author Comments

A tribute to Real-Time Strategy greats such as Age of Empire and Starcraft you will harvest trees, hunt animals, explore, build and conquer in your quest to seek vengeance on Lord Vilereck for taking control of the crown.

Prepare to save princesses, train wizards and even build mighty fortresses to recruit your own legion of knights and lead your massive armies to victory, or die trying…



Rated 5 / 5 stars

i love the music it is so epic :D !!!!!!!!!!


Rated 5 / 5 stars

Es genial pero no se como pasar el objective please help me alguien contesteme ayudeme mis respetos 5 estrellas


Rated 5 / 5 stars

Awesome game! Was entertained for a long time, loved the strategic aspect, the game was incredibly buggy, but I worked my way around it by improvising. 9/10


Rated 4.5 / 5 stars

pretty awesome but its ez because if you want to take over a watch tower just get 100 Speer men


Rated 1 / 5 stars

It's a great game but apparently the creator has no sense of fixing bugs even though the game is 9 months old and hasn't changed since.

Too easy exploited - make huts, chop trees, make pig farms, and then spam villagers. The more you have, the more they can steamroll. Only need about 50 to move to the right and they will go a long way before their numbers need replenishing. Blacksmith helps their archery damage and range, and THAT IS ALL YOU NEED.

There's also a bug to create endless pikemen at no cost. Never been fixed. Pretty sad.

Since all resources except wood and food are not renewable, any unit created using those non-renewable resources will be too limited. Wizards are crap. Mounted units too expensive. Archers... why, when villagers do the job just as good? Too unbalanced. Again, never fixed, even though many have told the creator this.

The land expands endlessly to the right and left. The left is entirely optional. ANY UNITS OUTSIDE YOUR VIEW MOVE/ACT TWICE AS FAST. Just watch them as they move on the minimap. So if your units are shooting arrows at something off-screen, the off-screen enemies will be shooting back twice as fast. Yup, another bug, not fixed.

This is why my rating is so low. It's got great graphics, it's got great potential, yet fell at the waist-side. What's the point of "RTS" when I can literally start the game and kill the enemy king in under 15 minutes. Everything else is spurious.

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