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House of Wolves

rated 4.26 / 5 stars
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Strategy - Real-time (RTS)

Credits & Info

Jan 23, 2014 | 3:51 PM EST
  • Frontpaged January 23, 2014
  • Daily 3rd Place January 24, 2014
  • Weekly 2nd Place January 29, 2014

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Author Comments

A tribute to Real-Time Strategy greats such as Age of Empire and Starcraft you will harvest trees, hunt animals, explore, build and conquer in your quest to seek vengeance on Lord Vilereck for taking control of the crown.

Prepare to save princesses, train wizards and even build mighty fortresses to recruit your own legion of knights and lead your massive armies to victory, or die trying…



Rated 3.5 / 5 stars

Pretty fun game for a while, not really playable after an hour or two. The lack of metal resources just leads to repetitive moves forward with a swarm of spearmen, and destroying the next generic stronghold. Overall though, good game for a short playthrough.


Rated 5 / 5 stars

certainly has that strategy feeling, well done. Would be nice for the rock resources to replensih though, it gets frustrating when I cant find a certain mineral.


Rated 5 / 5 stars

setlers so op beat game with um :3


Rated 5 / 5 stars


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Rated 2.5 / 5 stars

Great concept, but I actually found the controls very difficult, and not being able to just scroll freely was really inconvenient and frankly counter-intuitive. I wanted to enjoy this more but I just got frustrated with the way the actual battles played out and the expense of the soldiers, and not being able to scroll back to the barracks from the enemy at will was basically end game for me. I may just be slow at picking up on what I was supposed to do, but at the same time I was disappointed at how difficult it was for me to just figure out what I was supposed to do. The tutorial wasn't really all that helpful and I think that could be done better. I can't give this game too low of a rating because I do really like the concept and it looks great, but I got fed up with it really quickly because of what I thought was counter-intuitive design.

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