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This game was made in 48 hours for IndieSpeedRun 2013.
Brightee the Kitty Chef needs your help making soup for his soup kitchen! He'll tell you the recipe, so all you have to do is put the proper ingredients into the bowl. Sounds easy enough, right?
Oh, by the way, there's a storm outside.
Click and Drag the ingredients into the pot to create the soup according to the recipe.
Cutting: Drag the ingredient to the cutting board to create the Sliced Ingredient.
Mixing: Drag the desired ingredient(s) to the bowl, then click the bowl to mix them. Finally, take the mixed ingredient and put it into the pot.
Very cute meow
The graphics look cute and the game idea is nice especially for a 48h project I think it turned out well, but the actual game play is way to difficult and unbalanced.
The time the ingredients get shown is okay and it is possible to memorise the recipe, but the time the ingredients positions in the shelter get show is WAY to short.
One just oriented and maybe found two of the ingredients and BAM - Darkness ...
So actually I don't think it's a bad game but that just really ruins everything since it is like that from level one on.
If the game had a better learning curve it would be really nice, maybe you can quickly implement a function that will gradually decrease the time that the player is allowed to look at the recipe and the positions in the shelter so that it will be easy in the first and then afterwards gets more and more difficult as the player proceeds.
Hey, thanks a lot for the feedback! You made some valid points there.
Actually the game was initially going to be harder than this (but we tweaked it at the last second). There's a difficulty curve, but not so much of a learning curve. I guess it's sort of a 'learn through doing' (or in this case, learn through much pain and agony'.
But honestly, I'm not sure that the game is 'so' difficult that it's impossible. There's no real penalty for failing a stage, so you're free to retry it as much as you have to in order to move on. Memory and Repitition are the key factors here. We've seen people writing things down or taking pictures with their phone in order to get through, all of which are totally allowed (and encouraged, really).
I enjoyed it.
Gameplay was different.
Will there be medals?
Well due to the time constraints, we didn't really have time to implement any kind of medal/achievement system.
But looking at it now, there's totally nothing stopping us from adding some cool more stuff (and possibly balancing the game a bit ahaha).
So to answer your question, I'll try to throw in some medals/achievements when I get the time.
An epic, colorful and fast-paced arcade game
Make your way to the next level by creating constellations!
bullet hell with a unique absorb mechanic
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