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Jan 16, 2014 | 10:27 AM EST
  • Daily 5th Place January 17, 2014

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Goal Setter 5 Points Earn 6 achievements.
Killer 5 Points Kill 5 enemies.
Mass Murderer 5 Points Kill 125 enemies.
Minimalist 5 Points Earn 1 achievement.
Serial Killer 5 Points Kill 30 enemies.
Achievement Acquirer 10 Points Earn 40 achievements.
Badge Badger 10 Points Earn 25 achievements.
Goal Getter 10 Points Earn 16 achievements.
Half-Assed 10 Points Earn 65 achievements. That's half of the total 130 achievements.
Rampage 10 Points Kill 550 enemies.
Maniac Murderer 25 Points Kill 1,900 enemies.
Medal Monster 25 Points Earn 80 achievements.
Non-Stop Rampage 25 Points Kill 1,125 enemies.
Maniacal Mangler 50 Points Kill 11,000 enemies.
Medal Maniac 50 Points Earn 110 achievements.
Menacing Maimer 50 Points Kill 4,000 enemies.
Genocide 100 Points Kill 60,000 enemies.

Author Comments

- The help button now links you to a textual guide.

- Fullscreen mode is now available through option/settings.

Artist's Note:
Thanks everyone for being patient as we've been working through the bugs. For those who don't know, this game has been a LONG time coming... and both the programmer and I are excited to have finally released it. Thanks to everyone who's played it so far, and thanks for the continual awesome feedback.. it's been really helpful.

Programmer's Note:
The infamous equipment menu bug has been fixed along with all the little bugs I'm aware of.

Game Description:
Tek Tactical is a survival-style shooter with amazing graphics and animations, tons of RPG elements such as upgrading stats and customizing weapons, and plenty of ways to destroy your adversaries! Tek features 9 weapons, 44 skills, and 130 achievements, offering up countless hours of play!

Reviews


EdyKelEdyKel

Rated 3 / 5 stars January 17, 2014

The game mechanics are solid, but the game itself feels very limited because of the one level and one objective. The character seems unoriginal, because it reminds me a lot of marvel's "Deadpool" - regeneration and looks. I do like the upgrade system, but there's a crippling bug that prevents me from opening up the "equipment" section, and equipping other weapons.


People find this review helpful!
tedgaming responds:

If you read the game description, I have provided a link to a temporary version of the game with the fixes since I can't apply the fixes on this version of the game due to some backend problems.


BBoyCireBBoyCire

Rated 3 / 5 stars January 17, 2014

It was fun for a like half an hour, but I just couldn't keep staying interested, here are the problems:
1. Interface is waaay to clunky, I'm talking about both in and out of mission interface, things are hidden, texts and icons are small.
2. Not sure if it's the difficulty, but my health regens very very quickly, and later on, it just stops dropping all together, even for easy difficulty, I still need the challenge of losing.
3. The the same type of weapons can have different stats, but they are all stacked together in shop when selling, you click it once and it all gets sold, there's no sell confirmation, what?
4. Ammos price is for each round??? Carbine ammos cost twice as much as submachine gun, yet both guns take 2 shots to kill an enemy, makes no sense...
5. Are there gonna be more enemy types? I played for about 10 missions, only saw red and blue guys with pistols.

It just got really really repetitive, there are no new enemy types, "stages" are all the same, and I'm not sure kneeling behind the boxes does anything at all, since it's part of the mechanic.


People find this review helpful!
tedgaming responds:

There is also a yellow enemy but that one is more rare and drops a lot of treasures. When you sell weapons, they're not stacked. Maybe it's because you have 1 equipped and it doesn't show the equipped one in the sell list.


regodneoregodneo

Rated 4.5 / 5 stars January 17, 2014

really a great game but...
The bugs make it unplayable. as some other people said, once you equip the carbine the equip menu bugs out as well as the extra stats. otherwise a really great game full of potential!


People find this review helpful!
tedgaming responds:

I will publish a "separate game" with the fixes applied. I will provide the link in the game description. It should take me about 30 mins to set up all the medals and stuff.


kumakokumako

Rated 3.5 / 5 stars January 17, 2014

its ok and it have a lot of effort in it but there is a few bugs and thing that made it lss enjoyable
1- equipment: as soon as i bought the carabine the equipment interface bugged and if i click in it i have to quit the game and re enter to keep playing so i cant change weapons or skills
2- i spent 230 (aprox) af credits in ad disabler and it just worked the first stage and then the ads came back so all the disables i bought counted as 1
3- i know that there is many people that dont understand at first time how to play or need a tutorial and the quick instruction guide its not enough

i liked the game and you should keep the good work it just needs to be less monotone and this bugs(especilly the equipment one) needs to be solved the artwork is great, i liked the music and it goes perfect with game so 3.5/5


tedgaming responds:

I've fixed the equipment problem and will update the file asap. There seems to be some backend technical difficulties with replacing the file at the moment.

I hadn't thoroughly tested the ad system. I think you just need to go to options/settings > ad settings and change it to no ads. You bought credits for no ads but you still gotta change it to no ads mode. I will include that in the next fix.


KylpaultKylpault

Rated 3 / 5 stars January 17, 2014

I see this game and it frustrates the hell out of me. Not because it's frustrating, in fact the difficulty seems great with the amount of customizable ways to modify the game to your liking. It's just that it's one of those games where you think "How could a game this good be so bad?"

Let me explain. You do so many things right and have so many great innovations. The ad credits system is pure genius. There are tons of ways to customize and upgrade (though sadly they seem to unlock JUST slightly too slow to keep that euphoria feeling of exploring all the options going for what seems like it could have been forever). Most of these extra features I don't even have to use if I don't want to because the game will play just fine without them. Did I mention how many features there are? There's more features then there are dead brain cells in Justin Beiber's head.

But then, it all falls apart spectacularly. The help system is minimal at best, giving me the controls but leaving me to figure out why that grenade launcher won't attach onto the carbine or what increasing each stat does for myself. The gameplay is completely generic and puts a ridiculously high favor on pre-battle prep than on execution. Sure a game can be good and even sometimes made better with a focus on preparing for a battle, but in this game it's so easy to perform the best you possibly can during combat that the game starts to expect you to do just that. For all the different features it seems as if combat plays very similar no matter whether you a bringing a magnum or a rifle. All of these upgrades just seem to be generic stat boosts which are very hard to notice even if they eventually end up helping a ton. How about for skills I instead of getting stat boosts get active abilities such as placing a crate that can noticeably change how the game plays?

And then there are the bugs which seem to happen at random. Using the latest Firefox out of Linux (Mint, if that helps) the quit button from in-game didn't work, my skills never showed up in the after-battle loot menu, save data worked okay until I refreshed the game and the equipment menu bug are what I have encountered so far. I don't have a video capture program to show what lead up to me getting the equipment bug but I do have a screenshot I took of it:
http://www.newgrounds.com/dump/item/918e1e6c4a69c05cad7885ff608aec8e
Don't know if it will help, but what the hell I might as well.

I didn't read on how you are affiliated with ESP animations or if you are ESP animations, but this game's flaws remind me far too much of Deadswitch's. My advice: put this into open beta or a closed beta with a large sample size, take criticism for a month or so and re-release it. I realize the odds of you actually doing this are near zero but this game is suffering rating wise from problems that will likely be fixed later on and by the time the game is at its best it will have dropped from the front page into obscurity with a three to four star rating that has it showing on a page very far back in the game categories that no one will ever visit.

A little disclaimer: I probably should have played this game a little more to confirm everything in this review, but due to bugs causing me to refresh the page and my save data wiping on refresh I gave up.


tedgaming responds:

The game was actually tested pretty thoroughly but a bunch of the new bugs only came up after adding in the newgrounds features. It's not necessarily newgrounds fault, if anything, I want to blame flash. I finally found some of the bugs and apparently flash is making certain variable identifiers disappear (but not the object itself), causing these mounds of errors. It also doesn't help that newgrounds happened to undergo a change on the game's release date that currently doesn't allow me to update the game file with bug fixes. With that in mind, maybe this game will get a re-release after these problems are resolved. So in a sense, this is kinda like an open beta.