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A game about being different. Not for those sensitive to bright colors (sorry)!
Made in 1.5 days for The Arbitrary Gamejam #6. The themes were: Outsider, Drawback, and Affection.
How to Play:
~Arrows to move
~M to mute
~P to pause
TIP: hold up to jump higher!
Simple gameplay and a odd art design but the message in it was strong and the writing really helped send that message. The music is weird and out of place which makes it perfect for the game. Also like Killingyoutwice said I also feel going left was to show how different the main character and basically everyone is. Quite the nice game you have here. Also the ending was very easy to enjoy and well worth the few minute walk to get there.
This was extremely cute and I like the message it conveyed. The gameplay was very simplistic and in another game where the mechanics didn't complement the other elements, I would call it pretentious. Would being the key phrase here.
For me, I feel that the gameplay was somewhat metaphoric. Your walk through the game was more like a walk through time, the character meets adversity at first, but slowly gains friendship until the end. Going left is a central theme of the game because it's a breaking of super traditional side scroller law to go right, thus being different. Or maybe I'm reading a bit too much into the gameplay.
However, while I like the story and I liked the gameplay, there were some things that perplexed me. Namely, the black and white/us and them mentality of the narrative and its utilization in the game. The "boring" "stuffy" people are populated in the gray world while all the "cool" people get the psychedelic colors and brightness. That would have been fine if not for the main thing that vexed me. The ability to go back.
I noticed that there was a dude on the way to the colorful land saying "don't look back". Once I got to the trampoline, I noticed a hole I could go out of. I tried going back a little bit to see what would happen, all that was there was repeating dialogue.
Even though I like the simplicity, I still wish the story could be expanded on. If you want my opinion, you can have a complex story and still be simple. The main way to do that is to add a moral gray area. To use a cliché, the world is not always black and white (or in this case, bland and colorful). Why do the gray people hate the colorful people? Why is one side colorful and the other not? Who is the 1 guy and why does he help you in your plight? Can't we all just get along?
This may not be what you were going for story wise, but I honestly see a lot of potential for this and I would hate to see it go to waste on account of the fact that it was "just made for a game jam".
Thanks for the feedback! One thing I've really enjoyed about releasing this game is the variety of ways different people have interpreted the gameplay / story (or lack thereof). The ability to go back was kind of a "reflex" on my part: I'm obsessed with exploration in games, even if it's completely arbitrary or useless. I thought that some players may want to leave the insane party at the end and take a breather and wander around. But what's the point if nothing has changed? Well, since one of the ideas behind the game is that change starts with an individual, we can't always expect others to change with us. At least that's one way it could be interpreted.
Thanks again, I've been loving all these responses :D!
Wow, the Nostalgia!
It's like I was playing a computer game made my a young developer as (my first computer game) in the very, very early 90's (or even late 80's I'd say)!
Too bad we are very very past that time. Had it been done back then, this game would have been a little cool and decent.
Walking to the left: The adventure!
I was hoping this game was going somewhere, but it seems I was wrong- Unless I'm missing some secondary path, it seems the moral is simply: find the "right" people and never listen to any criticism ever.
(there's also undertones of Fantastic Racism, on account of there being 2 visually different groups, the shorties and the 7s, who dislike each other, but I might be reading too much into it.)
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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