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Outrun a wall of creepy fingers. You get one life for five levels. Choose one mask per level. One song per level? Sure.
Pick up masks to gain abilities: Green allows you to fly, Purple lets you run faster, jump higher, and wall jump.
Made for Ludum Dare 28, theme: You Only Get One.
~ arrows or wad keys to move
~ N to mute sound
~ M to mute music
~ P to pause
~~ R to restart game
~~ Q to quit to menu
This is a amazing game. I love the looks and feel of it. My favourite thing about it is how creepy it is. It just gives of this wonderfully creepy feel that makes you want to keep on doing. I will be looking forward to other works connecting to this.
Super awesome and addictive game! Love the art, color pallet, music, difficulty, and abilities (especially the choice of which ability you want for the level). Only thing I don't like is having only one life for five levels. It's a bit annoying but It makes it a little more challenging. Great job mate!
nice and creepy little game! I like that there are 2 masks, to me I found flying easier, so afterwards I could play the game again, but then on a more difficult mode (the pink mask). I got the same glitch as Daggietainment though, but only with the pink mask.
Glad you enjoyed it enough to play it twice! I've got a lot of feedback regarding the easiness of the green mask. In a way I wanted green to be easier to play but not as effective (it's slower than the purple), and purple be harder to master but more effective when played correctly (because of the speed boost). I still have some tweaking to do, but it looks like at least I'm on the right track! Sequels and spinoffs (with bug fixes) will be coming soon! Thanks for the feedback!
Oh ,man! There are no savepoints.
lol when you fall you can keep moving under the screen, that wall keeps chasing you but stops at the end and won't hit you any more. Fix that ;)
Anyway, fun little game. I don't like having to start over from the beginning.
Thanks for the feedback! I will be releasing sequels / spinoffs to the game soon, where these bugs should be addressed (also some story / context will slowly be introduced as well). If anyone runs into this bug in the future, they can press R to restart so the game won't go on forever.
Also, the wall is supposed to stop at the end of the level so the player can take a breather and listen to the rest of the song if they want a little break between levels ;).
I will also be changing the "start from the beginning" mechanic, and reintroducing it as a "hardcore" mode in future versions since a lot of players didn't like it :).
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