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Jan 10, 2014 | 2:58 PM EST
  • Daily 3rd Place January 11, 2014
  • Weekly 4th Place January 15, 2014

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Author Comments

From the creators of the award-winning "Mythic Fort Defense" and the highly-acclaimed "Siege Knight" comes a spiritual successor: Sentry Knight.

Take control of a lone sentry in his tower and defend it from waves of mythical creatures, large and small. Level up and place your talent points strategically in 3 separate talent trees with 48 talents to choose from. Upgrade your bow, arrows, tower and torch to further maximize your damage output.

Journey through 8 beautiful, hand-drawn worlds; from the dense forests of Wildwood, to the fiery peaks of Molten Summit. Battle 4 unique bosses, each with their own array of abilities and attacks. Shoot, blast, explode, freeze, burn, and demolish your foes with 16 unique spells.

In short: Tons of enemies, tons of spells, tons of unique build options, tons of fun!


New Features (1/14/2014):
- Endless Mode has now been increased in difficulty. Bosses will come in every 5 minutes or so. Keep a look out because enemies will also continue to creep in while bosses are on the stage!
- Added enemy health bars.
- Added the ability to access your Talent Tree from the World Map.
- Added actual statistical information at the Blacksmith.
- Buffed Ice Hellion and Scourge Templar a bit.
- Adjusted Endless Mode enemy scaling. All enemies now have their health adjusted according to the player’s current level.
- Decaying Grip now is a proc skill, meaning it has a chance to reduce enemy speed instead of always reducing enemy speed.
- Changed Decaying Grip tooltip to make more sense.
- Hopefully fixed Spell Boon not affecting certain spells.
- Fixed all the medals that were not previously working. Some may activate when you first go to the World Map, others you may need to accomplish again!
- Fixed the bug where you got stuck in the Talent Point notification. You now stop gaining new talent points at level 70 to make room for the 8 points you get from 3 starring each world.
- Fixed misspelling of Bestiary.

You may need to clear your browser cache to properly get the new update.



Rated 3.5 / 5 stars

Really, really want to rate it higher but despite the fact that it saves in-game just fine, when I close and re-load it forgets my saves completely (saves on other games work just fine). As a result I've not been able to progress far with this game. I would give it a 4 if that weren't an issue, perhaps higher if it showed even greater promise in later levels. I hope this gets fixed, it looks good.


Rated 3.5 / 5 stars

Unique, pretty cool. The cannon guy was way too hard the first time I faced him. I blew everything on him and he killed me in 4 shots. I don't like the auto-fire feature.

Otherwise cool art style and music. Mechanics seem pretty standard

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Rated 3.5 / 5 stars

recharge bug: i have only one spell boon so my sea of fire should recharge and be rady after 108 thougth after around 60 it works again

(otherwise nice game :3)


Rated 3.5 / 5 stars

a little difficult but its really cool i like the art and amimation, keep at it


Rated 3.5 / 5 stars

Really is a good game fun despite how repetitive it is. but i ran into a major problem. At LvL 3 wave 5 there was one monster left and i almost had it killed but it just disappeared and i couldint do anything else. oh and the monster was a mole...i think it was the one tht throws rocks at you. other than that though it is pretty good.

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JWolfGames responds:

Apologies about that! A bug snuck through somehow on my creep list and it was registering some invalid enemies there. New build has been uploaded. Refresh! Oh, you also may need to clear your browser cache to properly view it here on Newgrounds.