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Sentry Knight

rated 4.30 / 5 stars
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Strategy - Tower Defense

Credits & Info

Jan 10, 2014 | 2:58 PM EST
  • Frontpaged January 12, 2014
  • Daily 3rd Place January 11, 2014
  • Weekly 4th Place January 15, 2014

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Author Comments

From the creators of the award-winning "Mythic Fort Defense" and the highly-acclaimed "Siege Knight" comes a spiritual successor: Sentry Knight.

Take control of a lone sentry in his tower and defend it from waves of mythical creatures, large and small. Level up and place your talent points strategically in 3 separate talent trees with 48 talents to choose from. Upgrade your bow, arrows, tower and torch to further maximize your damage output.

Journey through 8 beautiful, hand-drawn worlds; from the dense forests of Wildwood, to the fiery peaks of Molten Summit. Battle 4 unique bosses, each with their own array of abilities and attacks. Shoot, blast, explode, freeze, burn, and demolish your foes with 16 unique spells.

In short: Tons of enemies, tons of spells, tons of unique build options, tons of fun!


New Features (1/14/2014):
- Endless Mode has now been increased in difficulty. Bosses will come in every 5 minutes or so. Keep a look out because enemies will also continue to creep in while bosses are on the stage!
- Added enemy health bars.
- Added the ability to access your Talent Tree from the World Map.
- Added actual statistical information at the Blacksmith.
- Buffed Ice Hellion and Scourge Templar a bit.
- Adjusted Endless Mode enemy scaling. All enemies now have their health adjusted according to the player’s current level.
- Decaying Grip now is a proc skill, meaning it has a chance to reduce enemy speed instead of always reducing enemy speed.
- Changed Decaying Grip tooltip to make more sense.
- Hopefully fixed Spell Boon not affecting certain spells.
- Fixed all the medals that were not previously working. Some may activate when you first go to the World Map, others you may need to accomplish again!
- Fixed the bug where you got stuck in the Talent Point notification. You now stop gaining new talent points at level 70 to make room for the 8 points you get from 3 starring each world.
- Fixed misspelling of Bestiary.

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Rated 5 / 5 stars

:I didn't mean to shoot the Sheep! it was an accident! this game was great, i love the skill leveling tree, the enemy's and the world map! this was a point and shoot game, but it was addicting and love the HP and Leveling features in there, it makes me wanna play more and level more! the point of the game is to protect your tower and making sure no monsters pass and break your tower, careful of the sheep! and make sure you get it! (not kill it) if you want some extra cash! check out the lets play i did!


Rated 5 / 5 stars

Why I need to start the game from level 1 every time ?

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Rated 4.5 / 5 stars

This EpicMooCow guy is kidding right?... "I haven't played half of the game but I'll complain about these things I have no clue about anyway."... kthx.

Bug report though. When the High Elf uses his/her(?) shield and you use the arctic gust to move her the shield effect wears off instantly even though the animation of it is still active, I imagine this is unintended. Besides that the suicide runners are extremely unforgiving when trying to 3-star missions but I guess that's intended x.x

Besides that, after every mission you get asked to visit the blacksmith in a separate pop-up and the blacksmith icon itself becomes unclickable, this seems extremely redundant. If I'd want to visit the blacksmith I'd click on the blacksmith, right? It'd also be useful to have gold count shown in the mission-select screen to see if it's any use to go to the blacksmith or not.

Variety is good, pacing is good, graphical design is good, enemy and skilltree design is good, balancing is good, atmosphere is consistent and good, you lose a point for the advertisements but times are hard so I'll forgive you. Great game, keep it up.


Rated 5 / 5 stars

Near perfect game. Something this good hasn't been released since Knightmare Tower.

While you've got some great stuff going on, your game seems to be way too dependent on magic. When I played the game, I wanted to be more focused on how much damage my arrows were doing. It was really obvious that this game wasn't designed for that, which is really disappointing. With two upgrades to my bow, one upgrade to my arrows, and the 15% damage increase to my arrows using all talent trees, my arrows were only doing about 10 damage more. This pretty much ruined my game experience.

What's even more disappointing is the fact that magic isn't available enough to have the big impact on the game that it needs to. The shortest cooldown you get is 10 seconds (not counting the cooldown upgrades you can get) which is far too long. It's okay if you want to have a fireball nuke that's available every 10 seconds, but add another ability that's available more often. That way the player can actually cast spells constantly and don't have to depend on their arrows for ten whole seconds. This particularly comes into play when fighting really tough enemies, like the cannons or the battering ram. You basically have to cross your fingers that you can critically strike them for a really long time.

It might just be me, but the fire talent tree seemed a little weak compared to the other talent trees. I didn't have the time to individually test each talent tree, but if you compare the abilities to all the other abilities, they don't seem near as cool. This seems to be a problem in just about every video game, even huge video games like Diablo. It's clear that effort was put into balancing the trees, but from what I can see, there's an obvious favorite (demon) tree. It's somewhat fair, because the player can clearly see what they're getting into, but if you're like me, and just chose one at random because you didn't care too much about magic, you're going to get the short end of the stick.

World 4, Wave 5 ended the game for me. There's this thing that game writers just can't get through their head. Screwing your player over is a BAD IDEA. The player is your friend. One battering ram and about five trolls. By the time I was able to kill the battering ram, 2 trolls had gotten to my tower and were doing about 50 damage to it each hit. Not to mention the fact that there were still another 3 behind it. It was a really rude slap in the face. "Oh, you got this far? HA, nope." A ton of games seem to have this problem, where they just spike the difficulty up for no reason other than to screw the player over as much as possible. DON'T DO IT.

All things considered, this is a pretty good game. You have some really bad mistakes while creating the game, and they were almost enough to drag your game out of a five star rank, but the fact that you have great art, superb player development, and a nice variation of enemies will keep you locked in at the top.


Rated 5 / 5 stars

MAN THAT WAS THE BEST TOWER DEFENSE GAME I EVER PLAYED, i never played a tower defense game too much without geting bored fast, 5 stars for you THANKS 4 YOU AND EVERYONE THAT MADE THIS GAME !!!!!!

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