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Jan 10, 2014 | 2:58 PM EST
  • Daily 3rd Place January 11, 2014
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About:
From the creators of the award-winning "Mythic Fort Defense" and the highly-acclaimed "Siege Knight" comes a spiritual successor: Sentry Knight.

Take control of a lone sentry in his tower and defend it from waves of mythical creatures, large and small. Level up and place your talent points strategically in 3 separate talent trees with 48 talents to choose from. Upgrade your bow, arrows, tower and torch to further maximize your damage output.

Journey through 8 beautiful, hand-drawn worlds; from the dense forests of Wildwood, to the fiery peaks of Molten Summit. Battle 4 unique bosses, each with their own array of abilities and attacks. Shoot, blast, explode, freeze, burn, and demolish your foes with 16 unique spells.

In short: Tons of enemies, tons of spells, tons of unique build options, tons of fun!

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New Features (1/14/2014):
- Endless Mode has now been increased in difficulty. Bosses will come in every 5 minutes or so. Keep a look out because enemies will also continue to creep in while bosses are on the stage!
- Added enemy health bars.
- Added the ability to access your Talent Tree from the World Map.
- Added actual statistical information at the Blacksmith.
- Buffed Ice Hellion and Scourge Templar a bit.
- Adjusted Endless Mode enemy scaling. All enemies now have their health adjusted according to the player’s current level.
- Decaying Grip now is a proc skill, meaning it has a chance to reduce enemy speed instead of always reducing enemy speed.
- Changed Decaying Grip tooltip to make more sense.
- Hopefully fixed Spell Boon not affecting certain spells.
- Fixed all the medals that were not previously working. Some may activate when you first go to the World Map, others you may need to accomplish again!
- Fixed the bug where you got stuck in the Talent Point notification. You now stop gaining new talent points at level 70 to make room for the 8 points you get from 3 starring each world.
- Fixed misspelling of Bestiary.

You may need to clear your browser cache to properly get the new update.

Reviews


PsychoHazardPsychoHazard

Rated 4.5 / 5 stars January 25, 2014

Awesome! I love these graphics, and it was challenging enough to have to replay some missions while not too difficult to be frustrating. The Jan 14th update fixed several things I wanted to complain about. The main remaining one is why the monsters in Endless Mode are so much stronger... especially the damn goblin bombers :\
Well, the upgrades could've been more varied instead of two columns out of four being identical for the three trees (I mean the arrow and spell upgrades). And a highly damaging single-target spell would've been welcome - of course, not strong enough to make much change against bosses.



Puri1Puri1

Rated 5 / 5 stars January 24, 2014

Satisfying game play, and the upgrade tree falls neatly in line with the fire/ice/poison trees a couple strategy defense games like employing. The only real issue was the mid battle level-ups: the pause menu should automatically open after allocating the skill point so after selecting your perk you can choose when to start fighting again. Excellent game overall.


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HardDaysRockinHardDaysRockin

Rated 5 / 5 stars January 24, 2014

WOW, this crap is awesome !!



checkedchecked

Rated 5 / 5 stars January 24, 2014

It really is a great game,but it would have been better by making it an open world for different players to compete with each others.



VorpikeVorpike

Rated 4.5 / 5 stars January 23, 2014

I usually don't like the generic games, but this one's really got maybe, it's the slappmedo-like art, fluid controls and spells, which make it less repetitive like other similar games.
TIP: You can switch spells after they're on cooldown...but while they're not in your five slots, their cooldown freezes, but this is still good for using an ultimate every save/you still get to use more spells. You can also put multiple long cooldowns in your slots, and use "downtimes" to get it back, if you're okay with losing a bit of gold, you can do that between waves (I was wondering what the point of skipping was, as unlike kingdom rush, multiple waves can't go on at once).


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