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"Guide a tormented figure deep into a world of pain. Then, try to cheat your way out… if you can."
Before you start, please make sure you can hear the audio.
Headphones are recommended (don’t worry, nothing will scream or jump at you).
Press SPACE to Jump (hold to go higher).
Press Arrow Keys to Move.
Press Shift to Adjust Options.
Tip: “you have to cheat to finish the game”.
ABOUT THE GAME
D2D: Deep into Darkness is my first game. It was developed in 72 hours as an entry to a local Gamejam in Fortaleza, Brazil. The theme was: "You have to cheat to win the game".
ANDREY COUTINHO (http://walloftext.com.br/en) Original Concept, Game Design, Level Design, Programming, GUI Design, Writing and Directing.
TITO MARQUES (http://titom.carbonmade.com/): Original Concept, Character Design and Graphical Art in general.
SFX retrieved from:
Moonlight Sonata - 1st Movement - by Ludwig Van Beethoven
"The House of Leaves" and "Right Behind You" - by Kevin MacLeod (http://incompetech.com/)
P.S.: The game is actually double the resolution of the embed window. Image quality will be at its best if you zoom in the browser window until 200%. Stick to 100% if 200% doesn't fit your screen.
That was so sad D=
I think this game could be better improving controls and speed. The concept and the story are cool, but it's extremly boring having to wait for until the end of the stage. I said "wait for" because the gameplay is quite easy, but that isn't a bad thing, conversely that's the best thing of the game because thank to the easy gameplay, you can enjoy what the game offers.
Great idea, great work but dark room is unnecessarily hard.
A splendid first experience at developing games, I must say. As a first time, is noticeable the lack of polished animation, and the minor bugs due to the engine used to make it. But the game concepts in general are pretty clever, presenting something unique and out of the box, with an interesting twist.
It's hard, it's weird, it's a bit frustrating, but it's compensating and intelligent. keeping it simple. I definitely like it, and feel a lot of inspiration from oldschool pure platformers games, such as the first Castlevania, respecting the player's intellect and no shoving a loadsome of tutorials and tips in his face. I'm looking forward to play more games from you, Mr. Coutinho.
Congratulations and keep up the good work.
looks like it could be a better game if the speed and controls were not so sluggish i hope you update it and perhaps i would rate it higher
An addictive and challenging simple math puzzle game
And so it dreamt.
Help Eddie get his watermelon so he can finally spend a nice and relaxing day at the beach
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