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"Guide a tormented figure deep into a world of pain. Then, try to cheat your way out… if you can."
Before you start, please make sure you can hear the audio.
Headphones are recommended (don’t worry, nothing will scream or jump at you).
Press SPACE to Jump (hold to go higher).
Press Arrow Keys to Move.
Press Shift to Adjust Options.
Tip: “you have to cheat to finish the game”.
ABOUT THE GAME
D2D: Deep into Darkness is my first game. It was developed in 72 hours as an entry to a local Gamejam in Fortaleza, Brazil. The theme was: "You have to cheat to win the game".
ANDREY COUTINHO (http://walloftext.com.br/en) Original Concept, Game Design, Level Design, Programming, GUI Design, Writing and Directing.
TITO MARQUES (http://titom.carbonmade.com/): Original Concept, Character Design and Graphical Art in general.
SFX retrieved from:
Moonlight Sonata - 1st Movement - by Ludwig Van Beethoven
"The House of Leaves" and "Right Behind You" - by Kevin MacLeod (http://incompetech.com/)
P.S.: The game is actually double the resolution of the embed window. Image quality will be at its best if you zoom in the browser window until 200%. Stick to 100% if 200% doesn't fit your screen.
This game is a nice game but....TOO DAMN CREEPY MAN TOO DAMN CREEPY!
idk why,it not just the music...i was on my headphone and when i hear the music i took it off,so its not about the music....anyway...i do think i know how to do some medals...so i make it darker...but its even more creepy to play with...Q_Q
Anyway,good job and good game.
so freaking scary and creepy music make it stop goddamit!!!
Amazing game, very good music but its kinda creepy.
BR BR BR BR? HUEHUEHUEHUE
i can get to the dark room easily. but from there i'm lost. i can't figure out how to "cheat".. i saw someone saying about changing the lumosity to get through that room? how do you do that??? this is really going to bother me if i can't finish it so please explain it to me xD
That was... unnerving. So...
+ I spent some time playing this game just to explore it as deeply as I could. Unlocking the "Killer Curiosity" achievement after I had finished the game was pleasant, and I would have done it even without the medal.
+ If you wanted to make it creepy, morbid, and unnerving, well, you succeeded. The sound work is nearly perfect.
+ The "cheat" system is well-thought (but it should have been named otherwise, I'll come back to it).
- The character is too slow. I know that it serves the "mood", but it still might have been a bit faster.
- creepy-music-creepy-mood-sounds-ACHIEVEMENTUNLOCKED!!!-music-music-creepy-stuff-YOUCAN'TPUSHTHISBUTTON!!!-creepy-music. Yeah, I nearly sh*t myself several times because of the volume imbalance.
- Is this really "cheating" ? Adjusting the luminosity is not technically cheating, because the game offers the possibility, right ? It may be something like "thinking outside the box", but not "cheating". Regarding the last "cheat", the one enabling us to leave, I didn't get it. I feel like I just jumped everywhere out of increasing boredness and incomprehension and BAM, all of a sudden, I win.
A very good surprise overall, I put 4 stars to the game, hoping it will give it a bit more light and bring some more curious players. Will you do a remake of this game ? It could become really incredible.
Wow, thanks for the review. I can't express how much I appreciate this sort of detailed feedback.
Regarding the volume imbalance, I'm sorry about that. I'm still not that experienced when it comes to audio editing.
The "cheating" term and theme was mostly used because of the Game Jam's theme.
About remaking the game... I'm not sure. I'm probably better off moving on to other projects. I want to experiment other things, and even if I remake this, I don't think it has potential of becoming "a hit" (but thanks for the compliments)
Once again, thanks for the feedback! :)
Dear Missus Bin, what have you done to your friends?
It’s Gideon and Reed’s first escape room and it’s gonna be a blast!
Old-school parody RPG with an epic plot.
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