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Uploaded
Dec 17, 2013 | 7:59 PM EST

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LEVEL 2 10 Points Beat level 1!
LEVEL 3 10 Points Beat level 2!
LEVEL 4 10 Points Beat level 3!
LEVEL 5 25 Points Beat level 4!
LEVEL 6 25 Points Beat level 5!
LEVEL 7 50 Points Beat level 6!
LEVEL 8 50 Points Beat level 7!
LEVEL 9 50 Points Beat level 8! So close!
LEVEL 10 100 Points Beat the game by beating level 9! :D

Author Comments

This abstract game game involves using a wrecking ball to block ninja stars from chopping your string. Or something like that! xD

Made in 48 hours for Ludum Dare #28!
Please rate it! http://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=11407
This is fixed up a bit from the compo. Lots of small bugs are fixed, it's a little bit easier, and there are medals! ;D

Music:
http://zanzlanz.bandcamp.com/album/str1ngle-soundtrack
(Also, the main soundtrack is to the left)

- Use the arrow (or WASD) keys to direct the wrecking ball.
- Do not let stars touch the rope! You lose health.
- Run the wrecking ball into stars to destroy them.
- Collect power-ups and upgrades!
- HAVE FUN! :D

Edit:
- Made it a little bit more challenging
- The timer accounts for lag
- Q toggles particles/quality

Reviews


DeathBeatDeathBeat

Rated 4.5 / 5 stars

Gotta say this was pretty fun! It was quite hard at the start but once you got the hang of it it got easier... until the screen became a clusterfuck of ninja-stars xD But I managed to beat it 510 sec! (Yay me :3)

Well done. Keep up the good work!


People find this review helpful!
Zanzlanz responds:

Hey DeathBeat! :D
The difficulty is pretty interesting actually, it almost turns the game into a strategy game... which if/when I start making the sequel, I'd definitely play around with that concept to make it more interesting.
Good score! Thanks!


ryo3000ryo3000

Rated 5 / 5 stars

Really fun! I thank you Zanzlanz for this awesome game, and it is not THAT hard :P
If you move bigger distances only to get the powerups, you are fine, even if the stars swarm the screen


Zanzlanz responds:

Whoo! Welcome! And thanks for playing and reviewing! :D

That technique may be safe, but it take much longer to beat the game that way :)


XtreemspeakXtreemspeak

Rated 4 / 5 stars

I Like it, a perfect challenge. A bit for the mental part of the day as well as reflexes. Good work here m8.


Zanzlanz responds:

Awesome description, I never thought of it that way. Thank you!


bloodstainedhitokiribloodstainedhitokiri

Rated 5 / 5 stars

Really simple, but super fun. I'd love to see you make an even better sequel. Great game!


People find this review helpful!
Zanzlanz responds:

Thank you!! :D
I really should make a sequel. I guess I'll work on that soon! XD


TheifofZTheifofZ

Rated 5 / 5 stars

All things considered, this is one of my favourite ludum dare games that I've seen.
It's very fun, and what it lacks in polish it more than makes up for in actual enjoyability.
The ball controls were actually very smooth, collision detection was actually more forgiving than I expected, and the music, I personally thought, was almost perfect for the game.
Given that it was made in 48 Hours, I'd say that this game is amazing.
If you wanted to make a sequel and spend tons of extra time to polish it until it shines, (such as increasing the number of power ups, increasing the length of the game, touching up the particles, etc.) then I'd love to play that too. And probably also love to compliment you again as well.

Good Job, all around. Keep it up. ^^


People find this review helpful!
Zanzlanz responds:

Aww wow thanks for the compliments!

The collision is a bit odd, definitely. Most of the time it's forgiving, but some times it can be evil too. In the sequel, I'd definitely want to make it perfect. Also I plan on adding many new power-ups, enemies, and even boss fights, haha!

Thanks again! :D