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Arrow Keys or WASD to move
hold E or X to charge and release to shoot
M to mute.
Made in 48 hours for Ludum Dare 28, the theme was You Only Get One. You're and owl that only gets one arrow to fight ememies. Fight off numerous enemies and try to stay alive.
Really liked the game but everytime i get to level 10 it crashes so i can't better my score which is annoying otherwise i find it very enjoyable.
You did a pretty awesome job, considering the time you had to work on it. There are multiple enemies with various strategies, and you were worried about letting the player know where the arrow could have landed, and other cool details. Btw, what program did you use to make the game? I´m very interested in this information. Keep up the good job.
This game was made in a program called FlashDevelop using a library called Flashpunk.
Wow this totally doesn't look familiar at all, at least the other Arrow game had better aiming so you had some control on where the arrow went. Decent looks and music.
The reason this game warrants two stars, rather than the one star I gave to that other one arrow game, is because this has better art, music, and character design and a better feel in general. That said, the reason it fell flat was because of the gameplay mechanics. I thought this would be a more fun and engaging game than the One Arrow game, because it says in the description if you mouse over the game square, "you have one arrow to DEFEND yourself".
But no. It falls into an inescapable pit of boredom as you charge up for 8 seconds...hop a bit...and HUNT DOWN the little green things rather than defend from them. Maybe it's just me, but this 'one arrow' thing gets old fast. Honestly, for two whole days, you could have done a lot more. Like, A LOT more, regardless of the simple "only get one" aspect of the Ludum Dare.
To be blunt, this is hardly worthy to be considered a game.
good for 48 hours
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