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Title: Subject C13
Subtitle: A deadly lab accident
Genre: Tower Defense
Style: Sci Fi Horror
Difficulty: Easy -> Hard
Defend your energy cores during 15 stages against hordes of erupted lab subjects. Your arsenal consists of 4 attack turrets and 4 support towers.
There are seven ranks and each stage will be awarded with one of these ranks. Try to get the top rank 'S' in each stage.
So beware of the monsters and be tactically!
Well, the game has its own share of ups and downs.
The gameplay is good. The game mechanics are smooth and didn't find any bug till now.
However. the presentation and art-style seems to be a bit unpolished. No doubt the whole look and feel of the game is supposed to be dark and gloomy but it could have been improved. Moreover, the game progress is slow and sometimes feels a bit repetitive.
Nevertheless, a nice effort by the author. Overall, a nice game. All the best for your future projects!
Nice that everything was bug free, and great that you liked it for the most parts.
Criticism is as welcome as praise, both flows into updates and future games.
I guess I'll take the next time vectorART and no pixelART.
If you think the normal mode is too slow, you can also press the big red 'hurry' button, thus it runs faster. I must say that I play almost only in this mode. I switch only to normal mode if I made bullshit or something like this.
Nice little tower defense , nice graphics , good mechanics .
But it does not bring anything new to the table .
Just same old same old .
Thanks for feedback.
Yep, it's no super innovative game, it's a solid basic td game.
The darkness feature could be described as new but it's just a little gimmick. This is a blackout if your energy core get too many hits.
Thanks a lot :)
btw: Some few guys thinks that the walls are a bit monotonous, but remember: it's a cave in a gloomy game and no colorful landscape with cartoon knights.
Check your knowledge with fun about fine arts
Control bullets with your mind
Unlock and upgrade vehicles and drive your way through zombie hordes in order to escape.
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