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Kill the spiders and protect the girl with useful item drops. Arachnia begins with one spider and gradually increases difficulty, responsive to your skill level. Survive wave after wave and compete for the highest score.
Simple enough to understand. It's intuitive gameplay but the problem is that the gameplay is too limited and too dependent on the item drops that don't make sense. Up until Wave 11 I was in absolutely no danger of dying because there were far more Extra Life drops than health drops. Although health drops only refill a small fraction of your health, so they're not really worth prioritizing if there is a drop. The flashlight batteries and flares were worthless because even with medium screen brightness, there was no problem actually seeing the spiders. The light mechanic became entirely unnecessary as part of gameplay, in which case I was annoyed more than glad when I had a screen full of batteries and flares. Grenades and gas were more useful, but that means that of 6 power-ups only three were worth grabbing. That's very odd in a game blurbed by the other as having "useful item drops."
The sounds were good, although the single scream was annoying after a while. Music was forgettable, but not obtrusive.
Just wanted to get raped by the spiders...
gets old after awhile
Difficult but fun retro game with a catchy tune.
The gang needs to perform an exorcism in an abandoned lighthouse. Care to join?
Shoot your Salami to victory!
Politics in 2017 are not fun
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