Be a Supporter!

Credits & Info

Uploaded
Dec 2, 2013 | 7:47 AM EST
  • Daily 2nd Place December 3, 2013

If you liked this, check these out!


Author Comments

“What you are now we used to be; what we are now you will be...”

What happened to Lee in 2011's "Outpost:Haven" was only half the story. In comparison, Lee was the lucky one.

Spread over ten levels we go back and forth in time with both Lee and Jameson on Haven and the planet below to discover its secrets in this survival horror game.
Swarm mode makes a welcome return, with a greater depth of gameplay.
This time let's even the odds, with more weapons and multiple armor combinations the battle is truly on.

Please note, the specular lighting option requires a powerful machine. The game runs in low quality by default and is the recommended setting.

Chrome users, there's a bug if you quit out of fullscreen. Sorry it's out of our hands, so keep that in mind if you need to quit out ( The game saves often so not all is lost if it happens, but it's still annoying I know ).

Thanks to everyone whose taken the time to play / vote / review the game, you're the best.

Turn the lights off, the volume up, hit full screen and shoot some aliens.

Reviews


moonwalkmoonwalk

Rated 5 / 5 stars

The Outpost Saga just keeps getting better and better.



BadBeatBadBeat

Rated 3 / 5 stars

What I played of it was pretty fun, if samey. The swarm mode was espcially dull though. After 15 minutes or so I was barely doing anything, just watching my turret and ally kill everything. I played it for 30 minutes and gave up as the difficulty didn't seem to be ramping up.

I also encountered a bug where the rightmost power plant in mission 6 was apparently invulnerable and I couldn't proceed any further into the game.

Also, the SMG firing sound was ear-shatteringly loud, compared to the other guns. (or, indeed, any other sound in the game)



OranousOranous

Rated 4 / 5 stars

sweet top down dead space!



eduardo74eduardo74

Rated 5 / 5 stars

fuuuuuuuuuuuuuuuuuuuuuuuuuuu i like the game but whats the sense of a robot missile pass thought walls and you can kill ihim with a rockey and just guns kill him man i died i liked the game but why?



DrenosaDrenosa

Rated 4 / 5 stars

This was a great game. Far from excellent but quite enjoyable.

The jumpsscares were a bit overkill it was a bit as if you were trying to hard. They did work though.

The hidden-minigame was definitely creepy. It gave me goosebumps for as long as I felt like playing it.

Bottom line:
Good job.


People find this review helpful!
Squize responds:

We got a fair bit of feedback with Outpost:Haven that it wasn't really scary ( "How can you call it a survival horror when it's not scary" etc. ), so there was a lot of point proving with this one.

The mini-game was a weird thing, I was just burnt out working on the main game and needed a couple of days to do something, anything, else, so found some old code that was for a prototype I did for Aardman and re-purposed that.
I like that a prototype I did that turned into a cute Shaun the sheep game could be made so dark when left in our hands.
The text was an after thought, I was in a dog shit mood for some reason so just wrote the darkest things that came to me and it just evolved into, well, that :)

Thanks for the review mate, glad you enjoyed playing the game.