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Credits & Info

Dec 2, 2013 | 7:47 AM EST
  • Daily 2nd Place December 3, 2013

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Author Comments

“What you are now we used to be; what we are now you will be...”

What happened to Lee in 2011's "Outpost:Haven" was only half the story. In comparison, Lee was the lucky one.

Spread over ten levels we go back and forth in time with both Lee and Jameson on Haven and the planet below to discover its secrets in this survival horror game.
Swarm mode makes a welcome return, with a greater depth of gameplay.
This time let's even the odds, with more weapons and multiple armor combinations the battle is truly on.

Please note, the specular lighting option requires a powerful machine. The game runs in low quality by default and is the recommended setting.

Chrome users, there's a bug if you quit out of fullscreen. Sorry it's out of our hands, so keep that in mind if you need to quit out ( The game saves often so not all is lost if it happens, but it's still annoying I know ).

Thanks to everyone whose taken the time to play / vote / review the game, you're the best.

Turn the lights off, the volume up, hit full screen and shoot some aliens.



Rated 5 / 5 stars



Rated 5 / 5 stars

intro was cool but Cinimasins and Sigourney Weaver and gonna be mad you stole their sounds


Rated 4 / 5 stars

really good,but the fact that it always crashes on loading of 5th lvl made me give you 4 stars


Rated 5 / 5 stars

Fantastic. But this series can only truly get big if it gets coop and multiplayer, on steam maybe one day?

Squize responds:

Well we're on Greenlight, and every vote we get helps so much ( The link is on the log screen in the PDA ).
Thanks, glad you enjoyed it.


Rated 5 / 5 stars

I didn't get too far, since I am playing on my lunch hour, but this is just as great as the last game. I do have a few requests though. :)

1) When you access the New Haven panel, have a computerized voice reading off the menus. Just for that sci-fi flair.

2) Maybe a short animated, background story for the mission theme of the next game?

3) Or maybe try a Pet Sentry, where it is built on a dog chassis. Weapons on it could be upgraded and enhanced through the Haven panels like any other weapon. But as a catch, the Pet would have a life bar, and instead of health ups, there would be Repair Modules to pickup. Give it 2 or 3 lives like the player, and if it's dead, it's dead for good.

Just my 2 cents. :)

Squize responds:

Love the ideas mate, but time / money and all that. We've got enough ideas that we had to drop for this one to make a start on Outpost 3 tomorrow ( But we're not, no more aliens for a little while ).