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Dec 2, 2013 | 7:47 AM EST
  • Daily 2nd Place December 3, 2013

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Author Comments

“What you are now we used to be; what we are now you will be...”

What happened to Lee in 2011's "Outpost:Haven" was only half the story. In comparison, Lee was the lucky one.

Spread over ten levels we go back and forth in time with both Lee and Jameson on Haven and the planet below to discover its secrets in this survival horror game.
Swarm mode makes a welcome return, with a greater depth of gameplay.
This time let's even the odds, with more weapons and multiple armor combinations the battle is truly on.

Please note, the specular lighting option requires a powerful machine. The game runs in low quality by default and is the recommended setting.

Chrome users, there's a bug if you quit out of fullscreen. Sorry it's out of our hands, so keep that in mind if you need to quit out ( The game saves often so not all is lost if it happens, but it's still annoying I know ).

Thanks to everyone whose taken the time to play / vote / review the game, you're the best.

Turn the lights off, the volume up, hit full screen and shoot some aliens.

Reviews


generalwintergeneralwinter

Rated 5 / 5 stars December 4, 2013

Great game! Played through Outpost: Haven and Lost Outpost today, very enjoyable!



fmn335fmn335

Rated 5 / 5 stars December 4, 2013

One of the best games on Newgrounds! It feels like its own stand alone game, made by a professional company. It actually feel as if I am playing a I game that I bought. Keep going in this direction, and you could go on to developing games for the big boys at Valve! Great work! My only gripe is the indestructible crates. Great Job!



Zeratul20XXZeratul20XX

Rated 3 / 5 stars December 4, 2013

Couldn't play for more than 10 minutes. Simply wasn't impressed and what I was experiencing threatened to ruin what I already loved about Outpost: Haven. Walking is atrocious. The way you walk then sprint then walk again at seemingly random intervals was clunky. that combined with how laggy the game is on default settings was atrocious (I am on an even higher powered machine than when I ran Haven. I'll see if it is something on my end eventually but as of now I see no explanation that would suggest that.) the art style and graphics weren't really upgraded or updated at all, which is fine, but then it leads me to question why the game seems to be so much more processor heavy (or whatever it is causing the issues.) Fullscreen and small screen were the same.



BrotosBrotos

Rated 2 / 5 stars December 4, 2013

Overall, a solid game.
However, I'd like to point out that the movement in this game is absolutely abysmal.

Is it too slow? No, it's a perfect walking pace.

The movement is just very odd. I can't exactly place what it is, but it ruined the game for me.

I played half way and realized I could play no more with the odd movement.


People find this review helpful!
Squize responds:

The movement is really dividing people, a lot more than in the last two Outpost games, even though it's very similar ( Just quicker than the original Haven, as that was too slow ).
Thanks for giving it a go anyway, and taking the time to post your thoughts, cheers.


CyberdevilCyberdevil

Rated 4.5 / 5 stars December 4, 2013

This was awesome. I love the detail that's put into pretty much all aspects of the game, the interfaces, the cutscenes, backgrounds, the splatter and other effects on the player screen, sprites and motions, that you start running on certain surfaces; slow down on others, navigate the map by dragging, seeing your character as compensation for the drop-down view, the sounds, the effects. It's a really gritty atmospheric experience, can't find any bugs or flaws. One feature that would be cool to have though: ability to change cursor size/appearance/opacity. Keep up the great work!

-cd-


People find this review helpful!
Squize responds:

Thanks man.
Oh, and there are bugs in there, I think you've just had a lucky play through ;)