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Uploaded
Nov 27, 2013 | 11:50 AM EST
  • Daily 4th Place November 28, 2013

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3 Orbs 5 Points Collect 3 Energy Orbs (yellow or blue).
3x Record 5 Points Break your own record 3 times.
500 m 5 Points Reach 500 meters in a single run.
First Blood 5 Points Die for the first time.
Slider 5 Points Die sliding.
Super Death 5 Points Die while Super Energy Orb boost is active.
Super Orb 5 Points Hit a Super Energy Orb.
Volcano 5 Points Jump on top of the pixel volcano.
10 Orbs 10 Points Collect 10 Energy Orbs (yellow or blue).
10 Super Orbs 10 Points Hit 10 Super Energy Orbs.
1000 m 10 Points Reach 1000 meters in a single run.
3 In A Row 10 Points Hit 3 Super Energy Orbs in a single run.
Headbanger 10 Points Reach the ceiling 10 times during a single run.
30 Orbs 25 Points Collect 30 Energy Orbs (yellow or blue).
3000 m 25 Points Reach 3000 meters in a single run.
Speedy 25 Points Maintain a speed of 35 m/s for 10 seconds.
Top Speed 25 Points Reach a speed of 80 m/s.
2K Slide 50 Points Slide a total of 2000 meters.
30K m 50 Points Run a total of 30000 meters.
50 Super Orbs 50 Points Hit 50 Super Energy Orbs.
6 Minutes 50 Points 360 seconds air time.
Easter Egg 100 Points Find the Red Energy Orb.

Author Comments

When you get trapped in your own computer game and the cyber tunnel starts to cave in, your run begins. Unlock achievements and collect powerups along the way!

Controls:

- UP / DOWN: jump / slide
- or X / C: jump / slide
- or W / S: jump / slide

Reviews


DeathCardsDeathCards

Rated 2.5 / 5 stars May 11, 2014

Really laggy game. Or it looks to me. I prefer action games to have full frames on animation. I mean thats what they re all about. Kawai Run 2 for examble.



BANRYUUBANRYUU

Rated 2.5 / 5 stars December 1, 2013

This one didn't do much for me. The controls are tight and the visual style and graphics are very cool, but that's about all I can really say I liked. HFX's music as always is amazing, but I really don't feel like it really fits the theme or style of this game; it feels like a poor match, to be completely honest.

As for the gameplay, the controls are solid, but the level design just loops over what appears to be the same map copy-pasta'd a few times. Granted, what bits there are are pretty well-designed, but such long chunks are identical that it makes gameplay boring and predictable; for instance, I knew I could always slide the entire length of a super-boost, and I always knew that a hill would lead to a higher hill and then a ledge to slide under. I do definitely like the graphical style, and the pixelly tron-ish shattering sounds are neat.

All in all, it feels like this is a great start to a game, but definitely not a fully fledged one. Keep it up!


SamuelX responds:

Thanks. Levels are static up to about 700m, then random order. The reason for long identical chunks is that if I completely randomize every obstacle's order, there might be terrains that are impossible to get through, and it would make everyone angry :) So I designed longer chunks that surely fit together. With the super-boost, your speed is so high (almost 2x normal speed) that you couldn't react to a completely random next level. At 1K m it's ok, but if you are at 7K, you'd crash before seeing what comes. You see, the hard thing is that some people find it boring, but if I make it more challenging then others will get frustrated quickly.


kermit1994kermit1994

Rated 2.5 / 5 stars December 2, 2013

An Ok ish game... the music is good but it is far to repetive, i tried not to die just so that i wouldnt have to go through the painfully slow tutorial section again...
Cut out the tutorial stage after the first run, we know the controls, speed up gradualy, as you run i should get slowly faster, and add an upgardable aceleration function. Also there are to many achevements, i like points but not to the point of having to purposfully kill myslef over and over again.


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FastSshadow4FastSshadow4

Rated 2 / 5 stars December 9, 2013

solid game play, nothing new


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7ucas7ucas

Rated 2 / 5 stars November 27, 2013

Even though this concept has been done a thousand times over, I guess you can say this is mildly entertaining.. For a few minutes. Doing the exact same course from the beginning is a little bit annoying, and after a few runs the novelty of the game sort of wore off. It's really not that challenging, and there is no real creativity with the game, which I suppose it could potentially have with things such as upgrades or random courses every time you die instead of the exact same one.


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