Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
A group of adventurers has been assembled to slay a fiend hiding in the forest. Guide them through the gauntlet set before them.
IF YOU HAVE FRAMERATE/LAG PROBLEMS
When you're on the map, moving block to block, if it seems slow, try this link -- http://www.newgrounds.com/dump/item/61725a5c2e12fd0297cba738f0708838
We haven't figured out what is causing it yet, but it seems to only do it here in the portal so far.
You only need your mouse, it is all point and click.
You CAN use your arrow keys on the keyboard to explore the map if you want, but the mouse also works there.
Fun game, though you should fix the shop. It should not cost a 14 digit number to upgrade a bronze dagger because the character has a high might. Also, a little long and repetitive, but overall a good game.
Story at the beginning seemed interesting. Then, repetitive fights went on with similar looking enemies, and the same plot. After some time, I decided to give up since there's no major quests from which I could gain something special. Also, the total experience point can only be used to upgrade the skill of one of the three members. This means it will take a long time to level up.
This game was very poor.
The visuals, and sounds were just fine... but the gameplay was terrible.
It was way too repetitive.
I was able to beat the entire game upgrading only strength on all the characters,
(Since you always attack first.... and you will always defeat the enemy in one turn.)
The highest hp I had was 16hp... and I never once used an item from start to the very end (since you can only use them in battle).
Not a whole lot of strategy there.
Sometimes with the over aggressive random foe encounters, you would get attacked before you would even leave your space.... and it would take 2-3 tries to even move one square since you would just end up battling people again.
The end was extremely anti-climactic, and the journey to the end was not even enjoyable.
I was pretty disappointed... and the only reason I kept playing was just to see if I would be able to faceroll all the way to the end.
Also.... there is something wrong with the scaling mechanism between leveling up your strength and upgrading your weaponry.
At one point near the end it would cost me over 100 quadrillion gold to upgrade my weapon.
How this got a daily third place is beyond me..... but I would urge the programmer to hire some beta testers before releasing something like this as a finished product.
Not a good game. The story is extremely thin for an "RPG" (and I hesitate to even call it that) Gold quickly becomes irrelevant due to the relationship between stats and gear cost. By the time the thief had 18 power his next weapon for me cost 27 million gold. I ended with almost 5k. I did little/no grinding and still killed everything in one hit. About halfway through I let the wood witch fall far behind in terms of "power", and only after amassing 2000 extra exp did she finally not kill something in one hit - and it was one of the final enemies. My other two characters had 40+ attack, but I found that no monster in the game has more than 30hp. Moving one tile at a time through the mazes was bothersome given the propensity for monsters to appear every three or four tiles. The branching paths made it necessary for me to invoke my powerful memory, I wouldn't be surprised if some people got lost and ended up getting extremely overpowered. Lack of any bosses made strategy null. Lack of special animations for the special attacks was boring, but it's not like I used any of the special attacks after the first few minutes anyway. The only thing that fascinated me about this game was how Amerwyn shed her backpack and cloak at the beginning of every battle - and even that was only novel.
It's a pretty damn addictive game, that coming from someone who usually doesn't even like these turn-based games that much. That being said, it could use some blocking and "miss" mechanics, which can add to a bit more suspense. The fact that you already know that you'll hit (and kill) the enemy (or vice versa) can take that away. Also, the gig was up when I found out that dying spawns you exactly where you already were. You don't have any lives or something either, so you won't really give a shit anymore when your team's down. The only bad thing about going down would be knowing that your team died. But as for the upside, you get all your health and mana back! Speaking of health and mana, maybe when you buy something health/mana related in the shop, it'd be handy if you'd get full health/mana again. Otherwise, the only way to fill up your health/mana bars would be in the heat of the fight, which can be very tricky.
Oh, and I'm really digging the battle music. Gonna check wandschrank's profile to see if they have a download link up after writing this. I love it!
4 stars, man. I hope you take my advice into consideration!
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.