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Made for Gamejolt's 10-day game contest centered around "party".
Had a lot of plans for this game, but I scrapped it all out and you get this. At least, this is my first experiment incorporating the YouTube API inside a game.
Use arrow keys to move. It will be slow on some machines, sorry.
help my record not save :3
Sorry, I didn't realize this was happening. Nobody complained about it lately, and I didn't think anyone was still playing it ;-P
This was due to a code refactoring. I just fixed it and verified that it recorded my crappy score... can you reach 500 again? ;-P
This game really hurts my eyes for some reason. And the music... just no.
If this was a ludum dare game this would be acceptable. Couldn't you have done a little better in 10 days? You would think adding a time counter and a replay button would be simple. And whats the point of collecting the glowsticks? The music was kind of good though.
Not that great. it's just a boring game that does have much to offer, one thing that is annoyingly absent is a replay button. Please add that to your next game.
Nah, too vague from the description. You have a unlisted time limit (the music video, which you are trying to reach). Don't even bother to catch glowsticks, just aim ahead, take doors and avoid obstacles, like the indestructible ravers at the end. It relies too much on chance, since the randomly helpful (and slow to snap to) door-warps, and ravers at the end, can hold you up for a significant amount of time.
It's a good concept and all, but without proper instructions and time forgiveness, this game is a bit too hard. Plus, you have to win the game (reach the party), to get credit (leaderboard) for the amount of glowsticks you collect.
An addictive and challenging simple math puzzle game
And so it dreamt.
Help Eddie get his watermelon so he can finally spend a nice and relaxing day at the beach
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