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The saga of escaping the dark submarine continues with even darker places to escape.
Always a pleasure to solve your puzzels. Great fun. Keep up the good work :-)
@Illusion-XIII. Regarding LVL 24. Think of the Knight from Chess and its movement pattern and you will find the solution
Level 24... I'm pretty mathematically minded, but can anyone tell me how that's not just an arbitrary sequence of numbers that would have required telepathy to figure out what the programmer had selected? Yes, the even numbers are on the "sides" and the odd numbers on the "corners", so there's a semblance of a pattern, but how on earth was someone supposed to intuit that?
Reminds me of submachine, I'm sure you've heard of it.
Some of the puzzles were a bit simple, but the hard ones made up for it.
Graphics are good, but you could make it better... challenge: make the wheel spin without the shine moving.
A bit inlier! Add more dimensions, but keep it simple.
Nice entertaining game. I liked that you had to figure out just what the hell you are the point of each room is.
A little too easy, but I'd rather that than those escape puzzles that force you to make preposterous blind jumps of logic.
Good game.I liked
There is no game. Trust me. DO NOT PLAY!
A bonus episode of an anime-inspired series about an otaku turned dooms day survivor!
Time to find this Wizard of OZ.
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