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Touch Dungeon

rated 2.86 / 5 stars
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Adventure - RPG

Credits & Info

Nov 13, 2013 | 6:41 PM EST

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Author Comments

Enter the dungeon by using just a simple press! How far can you go down? What untold treasures can you pull from this deadly maze? Compete on the leaderboards to show everyone how deep you can go!

Multiple game modes and control styles to uncover plus many rescuers to save means you'll never stop enjoying this dangerous dungeon! FREE roguelike action brought to you by Quikding, the best in the biz.

With graphics by the lovely Monge.

also available for Android:

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Rated 1.5 / 5 stars

A very basic game. It needs better graphics, more content and polish.


Rated 5 / 5 stars

Could be better. Could be bigger and have more things


Rated 5 / 5 stars

I am flabbergasted that people are asking for a tutorial. It's a one button game, have some curiosity.

I am enjoying this a lot, especially so once I come back, after using a revive potion, and have to avoid enemies until I get rearmed.


Rated 2.5 / 5 stars

As others have said, more questions than answers. Are there weapons besides the fire staff and dagger? Why rescue people? What if I'm not interested in a competitive leaderboard?

As I found no point to go further it seemed time to stop. This sort of reminds me of One Way Dungeon, a platformer with constant motion, but that at least nailed what it was doing with its limited scope. Touch Dungeon is kind of dull and unclear of motivation.


Rated 3.5 / 5 stars

First: How to play! Choose 'simple' mode. Then just click. 'Touch' mode seems a bit buggy. But in 'simple' mode, you'll have to click to the top to start moving downward again.

You've put some effort into this game, Quikding, and kudos for that. It has a real 8-bit feel, reminiscent of the Adventures of Lolo, and Lolo is one of my all-time favorites. The advantages of each weapon do draw enough of a distinction that they are not all the same. That is a nice plus. The difficult of each level advances just enough that the curve is not overwhelming, but challenging.

I do agree that there should be some kind of tutorial in place. Perhaps a few more dimensions to the game as well, like weapon upgrades for picking up the same thing twice. I enjoyed the cute phrases each lost adventurer spouted, too.

My final suggestion would be to also tone down the audio quality of that "thank you for rescuing me". Otherwise, a crisp .wav file in the middle of an otherwise 8-bit game seems out of place.

Still though, a fine effort. I recommend the speed boots and the fire staff, myself.

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