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Dungeons of Kong

Score:
rated 3.80 / 5 stars
Views:
12,628 Views
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Genre:
Adventure - RPG
Tags:
adventure
rpg
dungeon
roguelike

Credits & Info

Uploaded
Nov 13, 2013 | 6:21 PM EST

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Author Comments

An epic RPG starring Jim, Greg, Emily, Mojo and Nerdook! Assemble the ultimate team of heroes, each with their own set of skills, and delve into a randomly generated dungeon to destroy an Ancient Evil before it awakens!

Reviews


bouncingbouncing

Rated 5 / 5 stars

great game! fun and easy to jump into. i didnt understand things cleric auto heals lowest HP off the bat but that could be my own limited logic. Keep making games!



DoctorStrongbadDoctorStrongbad

Rated 2 / 5 stars

Dungeons of Kong is a roguelike adventure rpg. The difficulty curve rises very quickly. This game would be much better if you could save. Having a save feature on another website, is insulting and useless on NewGrounds.



patkatsuragipatkatsuragi

Rated 4 / 5 stars

This is the second game by Nerdook that I play. Being a Dungeons and Dragons fan I got a lot of fun exploring the dungeon and getting my @ss kicked a couple of times. The system is fairly easy to understand, and there is a leveling up system. VERY entertaining.



ZhonZhon

Rated 4.5 / 5 stars

Cool game, but I found a glitch. If you encounter a boss, die, revive via glyph, then fight another room and win, it clears the boss and gives you the loot.



lilwhite2008lilwhite2008

Rated 4.5 / 5 stars

Very good game and I've spent a lot of time on it. I do like the bonuses you get from completing a difficulty level (haven't completed hard yet though). Although I do find beating normal just to export it to Kongregate doesn't seem...right.
I like the randomization of events and floors even if you do see all the possibilities after a few gos. My only real complaint is that the demon takes away all your glyphs if you encounter him too early. This wouldn't be a problem if it didn't rise so quickly which kind of takes away the want to explore (this raises the difficulty in that you have to decide how to proceed but is quite annoying). I would like it if you had an option to use a glyph when you encounter him much like you can use it to bypass the floor boss. Other than those small quips, great game!