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Credits & Info

Nov 12, 2013 | 1:56 PM EST

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Author Comments

This was a week long game build I made but couldnt finish in time for halloween :(
But I am releasing it anyways, its a decent lil time killer.

It's not perfect, and some of it is experimental

If you like my games, please support 'Marly A Gecko's Tale'
Which is my big PC/Mac project. Which Im aiming to have out in 2014 on Steam.

Greenlight -

Indiegogo -
The money raised will support myself during the lengthy development period as well as pay for some software and equipment as well as audio commisioning for the soundtrack.

Excellent prizes to be won!

This game really is more of a prototype for other games, but I thought it was a rather fun prototype and decided to share it



Rated 3 / 5 stars November 19, 2013

Was ok, lacked originality and is simple. Not very exciting.


Rated 3.5 / 5 stars November 18, 2013

Strange game, Love the art style!


Rated 3.5 / 5 stars November 17, 2013

Childish and immature


Rated 3.5 / 5 stars November 17, 2013

Lv 7 seems to be nrealy impossible to get 3 stars on. I've been trying for 3 hours to get that boulder to hit the skull just right and bounce it into that first star, and it prevented me from continuing on to any other levels. I didn't finish so I can't fairly rate, so I'll give my usual 3.5, but what I did play was definitely interesting.


Rated 2 / 5 stars November 16, 2013

Not being able to scroll around a level before deleting any blocks is a dealbreaker for me. I'd like to be able to scope out the level and create a strategy from those observations. Instead, I'm just wildly clicking without much regard for anything.

The game also feels slow. I'm not quite sure how to explain it, but it's mostly the slow purple shutters that are used as transitions. The camera panning and other movements seems slow too.

For a one week effort though, not bad. Keep it up.