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Uploaded
Nov 6, 2013 | 8:11 PM EST

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Soldier 10 Points Meet the first objective.
Adventurer 25 Points Meet the second objective.
Assassin 25 Points Meet the fifth objective.
Veteran 25 Points Meet the third objective.
Strategist 50 Points Meet the fourth objective.
Tenacious 100 Points Beat the game.

Author Comments

This is the big one! Over the course of the last year and a half, I'm proud to release Ava RPG! This version is not PSP compatible, but will link you to a PSP-compatible version for those who are interested.

Features:
Huge open world to explore
Randomized dungeons
Real-time battle system
Sixteen abilities to learn and use
Eight accessories to boost power

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STUCK?
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If you skip the tutorial, click the Help button and cycle through the hints. These are a streamlined version of the tutorial that tell you the bare essentials for playing the game.

Reviews


ErikTiberErikTiber

Rated 1 / 5 stars 2 weeks ago

I found several flaws with the game.

The graphics in this game are confusing to me. A blank figure with a strange hat tells me nothing, and neither does a small colored square. I am aware that you intend for the art to be minimalist. This is still not an excuse. A simple square with a triangle on top would be enough to represent a house, a small rectangle with a smoke stack could represent a factory, an anchor could represent a port. Perhaps instead you could simply make a town a circle, a factory a square, and a port a triangle. Maybe you could replace them with letters, even.

The avatars do not do their job. They lack identifying features. I do not know what a rectangular hat means, or why the enemy is colored brown. You could easily have replaced them with something more fitting. Even replacing them with a single letter would be better, because at least B representing a Bandit makes sense.

I don't find the combat to be fun either. It involves random button mashing. The combat options are unclear too, the symbols chosen are difficult to identify. In an RPG I want to be able to think ,and for my choices to be meaningful. Button-mashing and arcane symbols do not help with this.

I am not asking for pretty graphics, simply ones which do their job of identifying the objects. The game-play was repetitive and did not keep my attention, and neither did the story. Graphics can be minimalist without being ugly or confusing.

Whether or not you like my tone, I ask you to at least consider the content of my post.


People find this review helpful!
Kwing responds:

Okay, first thing's first - how the heck did you sign up yesterday and find this one particular game on the same day?

That aside, this game does require you to read (at least the red text in) the tutorial in order to understand how to play. I think the colors are easy enough to remember, especially since it's only three (cyan is water-colored, always borders the water and is thus a port, towns are green, making them a kind of safe-spot, factories are red, red frequently = evil).

The icons that distinguish enemies all have very mild effects. I believe a blue uniform means the enemy will not attack unless it has greater power, while a gray riot police uniform indicates the enemy gains more power per second. Similar to PLENTY of RPGs (Final Fantasy and others) an enemy's weaknesses/abilities/speed/strength are neither transparent nor necessary to understand in order to defeat the enemy. Also, as much as I like Rogue, I don't think that letter-based graphics would have helped much here. I could have used a B or even drawn a bandit but it wouldn't have made it any more clear how fast/strong the enemy was.

This leaves the abilities the player is stuck with. You can see the name and effects of each ability by going to the menu and using the ? button to cycle between all unlocked abilities. While this information is present, I suppose it's 100% my fault that I did nothing in the tutorial to make this clear to the player. That being said, if -I- wanted to know what an ability was, from the perspective of a player with no experience, my first instinct would have been to try and find the ability in the menu. Most of them (especially the starting ones) are very simple.


daher1ars2daher1ars2

Rated 2.5 / 5 stars 2 weeks ago

Well, the game is too simple. If you change the way of combat( make you earn more mana to attack and stuff) the game will be more interesting.


Kwing responds:

I'm not sure what you mean by that. The accessories you get later in the game (namely Bracer) increase the speed at which you gain power. There are also abilities like Rev and Adrenaline that boost your power gain.


jesus9777jesus9777

Rated 0 / 5 stars August 9, 2014

Poor combat system....please,change it,no is a cool rpg,is a bad rpg...


People find this review helpful!
Kwing responds:

"no is a cool rpg is a bad rpg"

Okay.


UnderligUnderlig

Rated 0 / 5 stars August 8, 2014

Seriously not a good game, i dont even consider it a game, it has absolutely nothing to enjoy. There does not seem to be any effort put into this.


People find this review helpful!
Kwing responds:

You didn't say anything that even suggests or proves that you played the damned game.


CreateureCreateure

Rated 0 / 5 stars July 13, 2014

very boring and annoying game. The only way could get anywhere was button mashing.


People find this review helpful!
Kwing responds:

Well fuck.