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Credits & Info

Oct 30, 2013 | 11:52 AM EDT

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Author Comments

The continuation of the Wall Climber, this is the Super Wall Climber. This time, I made some changes in the design so you feel less "touchy" about walls - and more fun about exploring and scoring! The arrows make you move while you can do actions by pressing enter. Your objective is to use "walls" so you can activate different platforms and go between the levels.



Rated 3 / 5 stars

mediocre game but i love your taste in music


Rated 2 / 5 stars

The game appears incomplete. The biggest setback is the frameRate, as it inhibits realtime gameplay - should be at least 30 fps. Jump("W") seems to be inhibited by the framerate; is not responsive enough. Is this a performance issue or a choice? Minor things would be having the sprite animation of a spinning ball match the acceleration of the sprite, having the action be something like "E", and reducing the volume of the sound effects.

muunae responds:

The framerate should be ok, bro. It was made in Construct 2, so the engine *should* have some problems in some computers as for most HTML5/flash games. Here, it feels very responsive, and in my university it also is very responsive.

For the sound of volume effects I lowered but I'll lower it more in the future versions, and I really suck at animation and main character stuff ;___;

Still, thanks for commenting / reviewing!


Rated 3 / 5 stars



Rated 3.5 / 5 stars

Not bad, just the background is a bit lazy. But the game as it is works fine