Be a Supporter!

Credits & Info

Oct 25, 2013 | 4:45 AM EDT
  • Daily Feature October 26, 2013

If you liked this, check these out!

Author Comments

In this sequel of "10 Bullets", the objective remains the same : wait for the perfect spot and shoot to trigger massive chain reaction. And this time, upgrading your hero and collecting in game boosters will make it a total destruction.

V1.1 Fixed a bug that freeze the screen and make it disappear
V1.2 Improved server for highscore, more time to grab stuff on the ground, small fixes



Rated 5 / 5 stars

Amazing! More flashing colours and stuff that dads enlightment!

People find this review helpful!


Rated 1 / 5 stars

arghhhhh! it has no quest!!


Rated 4 / 5 stars

All around good game but one major concern. This game needs to come with a seizure warning. When I was getting major combos and special ships exploding left and right my screen was flashing like crazy. I'm not epileptic but I felt I was close to having seizures multiple times.


Rated 5 / 5 stars

Good game. Pretty fun and concept is nice. 5/5 Keep it up :)

sushistory responds:

cool! tks


Rated 4 / 5 stars

Tried it all the way through to max upgrades. Took about an hour. Obviously you have to pick your spots, but picking the proper spot depends on the level of upgrades you have. I picked grabbers at first, which made the goldmaker more useful, but as I took other upgrades, the goldmaker just interrupted combos and focused less on those ships.

High level play with full upgrades is interesting. I swear I clicked once and got through a whole NIN song before I had to press anything again. You might want to be careful, maybe give an epilepsy warning? By the time you're doing full upgrades, if you just have a long series of waves and large ships destroyed, the screen just becomes a flashing black and white box. I don't think it's fast enough to actually trigger, but that might be worth noting to potential players or viewers. Just for the screen blacking out I actually missed even seeing what was going on at times. Took me out of the game, at that point, as I was just kinda letting the game play itself in secret. Didn't happen for too long, but often enough that it was noticeable.

As for the grabbers; if they could be set to prioritize certain pickups, I would find that more useful. High level combos would work better if prioritizing things like more ships and wave markers, versus the grabbers spending all their time picking up Gold 5 items in a snowfall of prizes.

It's not so boring that you can't play it for more than a few minutes. Beating your score is what keeps you coming back, so if people don't want to do that, it's fine but not worth knocking the game over.

People find this review helpful!
sushistory responds:

yes good ideas, there is place for improvements : the flashing, prioritizing the grabbers. tks for feedback.