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Oct 25, 2013 | 4:45 AM EDT
  • Daily Feature October 26, 2013

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Author Comments

In this sequel of "10 Bullets", the objective remains the same : wait for the perfect spot and shoot to trigger massive chain reaction. And this time, upgrading your hero and collecting in game boosters will make it a total destruction.

V1.1 Fixed a bug that freeze the screen and make it disappear
V1.2 Improved server for highscore, more time to grab stuff on the ground, small fixes



Rated 5 / 5 stars November 5, 2013

Like a few others I agree this game is great, and the work put into it is very well done. Seeing you reply is also a good sign as it means you're willing to interact with your players which is a major plus. However, regarding bullets the 10 is makes things tricky and you have to time it just right to get the most bang for your buck. However, perhaps you could add another upgrade that increases bullet power? When the larger ships(and the mothership) come they generally don't get taken out unless the player is lucky enough to receive a special wave and even then it takes a lot of bullets and still doesn't die. Adding a power booster to fired shots or one of the boosters that gives bullets x2 strength would be a great idea I think. Overall a great game and one I won't regret continue playing.

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sushistory responds:

Nice, tks! Yes, empowering the bullets is a good idea (permanent canon upgrade or limited time booster or your next bullet will be gigantic,...). Some player even suggested that the grabbers could shoot at some time, which i think could be very fun too ;)


Rated 4.5 / 5 stars November 5, 2013

I liked the game a lot, but there are a few features I personally would've liked implemented. The grabbers' intelligence is kind of low... For example, there are 3 grabbers. 3 small coins drop, and 3 big ones drop. They get the small ones. The big ones disappear. That is one of my only complaints worth noting, but other than that it's one of the best flash games I've played in a while ^_^

Also, when you run out of bullets... Am I the only one that hears "0 bullets. Shit."?

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sushistory responds:

tks! yes, there could be some kind of upgrade that make your grabber smarter.


Rated 3.5 / 5 stars November 4, 2013

love the game but a warning on the flashes would of been nice for epilepsy gave me one hell of a head ache had to quit befor i had an attack but part from that is a good game


Rated 4.5 / 5 stars November 4, 2013

can improve new things like more kind of ships and kind of powerups


Rated 4 / 5 stars November 4, 2013

Love the concept, and love that it is such a good time waster. Music is enjoyable and pairs up nicely with the art style. The leveling aspect is good and at the end you feel like an all powerful god capable of chaining impossible huge combos, at least you would if the game didn't allow for a limit amount of bullets on screen at the same time. Which is why I'm only giving 4 stars.

I had multiple times where I would have combos that were well over 200 or 300 that would break only because I got 3 special waves going at the same time and the bullets would be disappearing half way across the screen before hitting the largest ship type. Multiple times I had had the pierce boost on, so it wasn't a matter of the thing just being a bullet sponge that was omnomnoming everything that came its way, they were just flat out disappearing. I also feel like the largest ship has a really big hit box that greatly extends past its sprite and I had multiple slowing combos die just because of how large the hit box was in proportion to the sprite. The grabbers kinda' pissed me off whenever they would go after gold instead of a power up, or a power up instead of gold, or one power up over another, but now I'm just nitpicking.

Other than the first two issues I greatly enjoyed the game and put in a solid hour into playing it just because it was so enjoyable. Anyway, after this game I am looking forward to any future project that you guys may release.

People find this review helpful!
sushistory responds:

Glad you like it! And yes, things can be improved (grabber priorization, bullet pool,etc).