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rated 3.17 / 5 stars
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Credits & Info

Oct 25, 2013 | 3:16 AM EDT

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Author Comments


TELEGRAM is a game made for the Asylum Jam.

Set in the Battle Of The Somme (WW1), you play as a Telegram boy, sent to deliver an important telegram to the Allied British forces in the Somme. This is a short-and-sweet horror game about your story in the base.

My aim was to make a game with as little cliches as possible, most importantly – as little Jumpscares as possible. Some would argue I didn’t make this goal, as blood writing may be a cliche, but it’s essential to the actual game, if I’ll have to say so myself.

I am well aware this is very short, small, and has little characterization and story, and my main argument is “You can’t really make a decently-sized horror game in 48 hours”. While some would consider it alright, many will say we were all just lazy, unproductive, unmotivated, idea-less, or generally procrastinated. While other game jams provide much more lifespan for games like Ludum Dare and other 48-hour jams, making a horror game was quite hard, specifically with our ideas. I had limited time, models, and literally no cash to spend on anything. It was just myself and the blokes who help me. I hope you appreciate the game for what it is, though.

I would like to thank Dominykas Žalalis, André Engelhardt and johnney_ripper for their help with the project (detailed credits in game).



Rated 5 / 5 stars

Can you upload Unity games to NG?? siiick
great job dude פשוט אדיר

DancingEngie responds:



Rated 4.5 / 5 stars

It this horror game?


Rated 4.5 / 5 stars

Though it was short, and I know it is just a trial version the games have a eerie feel that I fell in love with within the first minute of play through.


Rated 4 / 5 stars

This is not just alright,it's great!The atmosphere is chilling enough to start with(from the warnings on the wall to the blood and mess in the base,it gives the feeling that someone or something is going to jump out of nowhere,or at least,watching from a dark corner.)The designs are awesome even for something made from such a short time,it shows the effort put into it,so kudos for that.And the poem is fantastic to read,if not disturbing.Maybe,instead of rushing for this year's competition,it could have been better kept for Halloween as that would have given a lot more time,so please make a second part to this to show how the story will turn out.Anyway,great work on this and hope to see more!Good luck!

DancingEngie responds:

Thanks for your review! I will (hopefully) make something for Halloween!


Rated 3.5 / 5 stars

Hi, I'm sorry to have to ask, you talk about jumpscares in the description but I didn't experience any. Could you tell me if I missed something?
I started in front of the snow, with my back to a complex door. Since I couldn't go further in the snow, I went to the complex, I searched through it, found three notes (one with the guns, one in a body at a bed, and one in a desk), found a locked door but no key. To my surprise, when I tried to go through the snow again, the games ends and I am taken back to the title screen.
Even though that happened, I liked the scenario and the setting.
What I didn't like was being too short (the player, my vision was almost at the same height of the beds), and that my graphics card couldn't run it smoothly (that's me, but maybe you could let we use lower settings?).

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