Set in the Battle Of The Somme (WW1), you play as a Telegram boy, sent to deliver an important telegram to the Allied British forces in the Somme. This is a short-and-sweet horror game about your story in the base.
My aim was to make a game with as little cliches as possible, most importantly – as little Jumpscares as possible. Some would argue I didn’t make this goal, as blood writing may be a cliche, but it’s essential to the actual game, if I’ll have to say so myself.
I am well aware this is very short, small, and has little characterization and story, and my main argument is “You can’t really make a decently-sized horror game in 48 hours”. While some would consider it alright, many will say we were all just lazy, unproductive, unmotivated, idea-less, or generally procrastinated. While other game jams provide much more lifespan for games like Ludum Dare and other 48-hour jams, making a horror game was quite hard, specifically with our ideas. I had limited time, models, and literally no cash to spend on anything. It was just myself and the blokes who help me. I hope you appreciate the game for what it is, though.
I would like to thank Dominykas Žalalis, André Engelhardt and johnney_ripper for their help with the project (detailed credits in game).