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Left/Right to move.
Up to Jump
+/- to adjust volume
M to mute.
Esc to return to Level Selection.
great game, the only level i had a hard time on is level 20. could never time the jumps correctly.
it is very fustrating at time, but that is because of the player, not the game. the reaction and controls are great. i love how the character bops up and down periodically as if he was dancing to the music and btw the music is great, could listen to it for hours.
however the levels are not that greatly designed and dont pull me in enough to continue beating them, they are hard but repetitive.
I think the game was great, but there was a small hint of repetitiveness in it. Great job.
it feels like super meatboy but in the sense that every action has to be done perfectly but it doesn't do some of the things that super meatboy does to accommodate such a play style. for example, it doesn't have as flexible controls and the death re-spawn takes a second and it gets tedious when you want to be playing but the game is holding you back. also alot of the game play feels redundant where you have to execute the same jump multiple times and the game is just waiting for you to mess up and that makes it even more tedious.
TL;DR it's okay
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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