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Left/Right to move.
Up to Jump
+/- to adjust volume
M to mute.
Esc to return to Level Selection.
it feels like super meatboy but in the sense that every action has to be done perfectly but it doesn't do some of the things that super meatboy does to accommodate such a play style. for example, it doesn't have as flexible controls and the death re-spawn takes a second and it gets tedious when you want to be playing but the game is holding you back. also alot of the game play feels redundant where you have to execute the same jump multiple times and the game is just waiting for you to mess up and that makes it even more tedious.
TL;DR it's okay
great game, the only level i had a hard time on is level 20. could never time the jumps correctly.
Perhaps it is just my computer/browser, but the preloader stops at 98 or 99% and does not complete loading, even given 3-5 minutes and multiple page refreshes. Firefox and Flash both up-to-date.
it is very fustrating at time, but that is because of the player, not the game. the reaction and controls are great. i love how the character bops up and down periodically as if he was dancing to the music and btw the music is great, could listen to it for hours.
however the levels are not that greatly designed and dont pull me in enough to continue beating them, they are hard but repetitive.
You find yourself on a starship, adrift. The computer is counting down to something...
Shift tiles to the designated spots.
How fast is too fast?
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